- Added enums for trap type, damage type, and monster type

- Changed something that may have been a bug in which an undead monster attacking another monster would do demonic damage (and vice versa).

git-svn-id: http://openexile.googlecode.com/svn/trunk@35 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 02:08:58 +00:00
parent 440eb5a765
commit fa528023e7
14 changed files with 364 additions and 280 deletions

View File

@@ -24,7 +24,7 @@ cMonster& cMonster::operator = (legacy::monster_record_type& old){
for(i = 0; i < 3; i++) a[i] = old.a[i];
a1_type = old.a1_type;
a23_type = old.a23_type;
m_type = old.m_type;
m_type = (eMonsterType) old.m_type;
speed = old.speed;
ap = old.ap;
mu = old.mu;