- Added enums for trap type, damage type, and monster type
- Changed something that may have been a bug in which an undead monster attacking another monster would do demonic damage (and vice versa). git-svn-id: http://openexile.googlecode.com/svn/trunk@35 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -24,7 +24,7 @@ cMonster& cMonster::operator = (legacy::monster_record_type& old){
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for(i = 0; i < 3; i++) a[i] = old.a[i];
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a1_type = old.a1_type;
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a23_type = old.a23_type;
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m_type = old.m_type;
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m_type = (eMonsterType) old.m_type;
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speed = old.speed;
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ap = old.ap;
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mu = old.mu;
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