- Added enums for trap type, damage type, and monster type

- Changed something that may have been a bug in which an undead monster attacking another monster would do demonic damage (and vice versa).

git-svn-id: http://openexile.googlecode.com/svn/trunk@35 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 02:08:58 +00:00
parent 440eb5a765
commit fa528023e7
14 changed files with 364 additions and 280 deletions

View File

@@ -9,7 +9,7 @@ Boolean use_space(location where);
Boolean adj_town_look(location where);
void PSOE(short str1a,short str1b,short str2a,short str2b,
short which_special,unsigned char *stuff_done_val,short where_put);
Boolean damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, short dam_type);
Boolean damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, eDamageType dam_type, short sound_type);
void kill_monst(cPopulation::cCreature *which_m,short who_killed);
void special_increase_age();
void out_move_party(char x,char y) ;