- Added enums for trap type, damage type, and monster type
- Changed something that may have been a bug in which an undead monster attacking another monster would do demonic damage (and vice versa). git-svn-id: http://openexile.googlecode.com/svn/trunk@35 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -9,7 +9,7 @@ Boolean use_space(location where);
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Boolean adj_town_look(location where);
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void PSOE(short str1a,short str1b,short str2a,short str2b,
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short which_special,unsigned char *stuff_done_val,short where_put);
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Boolean damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, short dam_type);
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Boolean damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, eDamageType dam_type, short sound_type);
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void kill_monst(cPopulation::cCreature *which_m,short who_killed);
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void special_increase_age();
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void out_move_party(char x,char y) ;
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