- Added enums for trap type, damage type, and monster type
- Changed something that may have been a bug in which an undead monster attacking another monster would do demonic damage (and vice versa). git-svn-id: http://openexile.googlecode.com/svn/trunk@35 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -58,9 +58,9 @@ void poison_party(short how_much);
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void affect_pc(short which_pc,short type,short how_much);
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void affect_party(short type,short how_much);
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void void_sanctuary(short pc_num);
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void hit_party(short how_much,short damage_type);
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void hit_party(short how_much,eDamageType damage_type);
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void slay_party(eMainStatus mode);
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Boolean damage_pc(short which_pc,short how_much,short damage_type,short type_of_attacker);
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Boolean damage_pc(short which_pc,short how_much,eDamageType damage_type,eMonsterType type_of_attacker, short sound_type);
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void kill_pc(short which_pc,eMainStatus type);
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void set_pc_moves();
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void take_ap(short num);
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