- Added enums for trap type, damage type, and monster type

- Changed something that may have been a bug in which an undead monster attacking another monster would do demonic damage (and vice versa).

git-svn-id: http://openexile.googlecode.com/svn/trunk@35 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 02:08:58 +00:00
parent 440eb5a765
commit fa528023e7
14 changed files with 364 additions and 280 deletions

View File

@@ -58,9 +58,9 @@ void poison_party(short how_much);
void affect_pc(short which_pc,short type,short how_much);
void affect_party(short type,short how_much);
void void_sanctuary(short pc_num);
void hit_party(short how_much,short damage_type);
void hit_party(short how_much,eDamageType damage_type);
void slay_party(eMainStatus mode);
Boolean damage_pc(short which_pc,short how_much,short damage_type,short type_of_attacker);
Boolean damage_pc(short which_pc,short how_much,eDamageType damage_type,eMonsterType type_of_attacker, short sound_type);
void kill_pc(short which_pc,eMainStatus type);
void set_pc_moves();
void take_ap(short num);