- Added enums for trap type, damage type, and monster type
- Changed something that may have been a bug in which an undead monster attacking another monster would do demonic damage (and vice versa). git-svn-id: http://openexile.googlecode.com/svn/trunk@35 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -19,7 +19,7 @@ void monst_fire_missile(short m_num,short skill,short bless,short level,location
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Boolean monst_breathe(cPopulation::cCreature *caster,location targ_space,short dam_type);
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Boolean monst_cast_mage(cPopulation::cCreature *caster,short targ);
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Boolean monst_cast_priest(cPopulation::cCreature *caster,short targ);
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void damage_target(short target,short dam,short type);
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void damage_target(short target,short dam,eDamageType type);
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location find_fireball_loc(location where,short radius,short mode,short *m);
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location closest_pc_loc(location where);
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short count_levels(location where,short radius);
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@@ -30,9 +30,9 @@ void place_spell_pattern(effect_pat_type pat,location center,short type,Boolean
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void handle_item_spell(location loc,short num);
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void modify_pattern(effect_pat_type *pat,short type);
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void do_shockwave(location target);
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void radius_damage(location target,short radius, short dam, short type);
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void hit_pcs_in_space(location target,short dam,short type,short report,short hit_all);
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void hit_space(location target,short dam,short type,short report,short hit_all);
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void radius_damage(location target,short radius, short dam, eDamageType type);
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void hit_pcs_in_space(location target,short dam,eDamageType type,short report,short hit_all);
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void hit_space(location target,short dam,eDamageType type,short report,short hit_all);
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void do_poison();
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void handle_disease();
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void handle_acid();
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