revert bad change -- never save empty items/creatures
This commit is contained in:
@@ -862,11 +862,12 @@ void writeTownToXml(ticpp::Printer&& data, cTown& town) {
|
||||
}
|
||||
data.CloseElement("wandering");
|
||||
}
|
||||
// The vector may contain empty slots at the end for undo/redo purposes, but don't save them.
|
||||
int last_item = town.preset_items.size() - 1;
|
||||
while(last_item >= 0 && ((town.preset_items.size() <= last_item) || town.preset_items[last_item].code < 0)) --last_item;
|
||||
for(int i = 0; i <= last_item; ++i) {
|
||||
|
||||
|
||||
for(int i = 0; i < town.preset_items.size(); ++i) {
|
||||
const cTown::cItem& item = town.preset_items[i];
|
||||
// Don't save empty items
|
||||
if(item.code < 0) continue;
|
||||
data.OpenElement("item");
|
||||
data.PushAttribute("id", i);
|
||||
data.PushElement("type", item.code);
|
||||
@@ -882,13 +883,12 @@ void writeTownToXml(ticpp::Printer&& data, cTown& town) {
|
||||
data.PushElement("contained", true);
|
||||
data.CloseElement("item");
|
||||
}
|
||||
// The vector may contain empty slots at the end for undo/redo purposes, but don't save them.
|
||||
int last_creature = town.creatures.size() - 1;
|
||||
while(last_creature >= 0 && ((town.creatures.size() <= last_creature) || town.creatures[last_creature].number <= 0)) --last_creature;
|
||||
for(int i = 0; i <= last_creature; ++i) {
|
||||
for(int i = 0; i < town.creatures.size(); ++i) {
|
||||
cTownperson& preset = town.creatures[i];
|
||||
// Don't save empty creatures
|
||||
if(preset.number <= 0) continue;
|
||||
data.OpenElement("creature");
|
||||
data.PushAttribute("id", i);
|
||||
cTownperson& preset = town.creatures[i];
|
||||
data.PushElement("type", preset.number);
|
||||
data.PushElement("attitude", preset.start_attitude);
|
||||
data.PushElement("mobility", preset.mobility);
|
||||
|
Reference in New Issue
Block a user