undo/redo for scenario details, without changing cScenario
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@@ -3061,25 +3061,35 @@ void edit_item_placement() {
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static bool save_scen_details(cDialog& me, std::string, eKeyMod) {
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if(!me.toast(true)) return true;
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scenario_details_t old_details = details_from_scen(scenario);
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scenario_details_t new_details;
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{
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cLedGroup& difficulty = dynamic_cast<cLedGroup&>(me["difficulty"]);
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scenario.difficulty = difficulty.getSelected()[3] - '1';
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new_details.difficulty = difficulty.getSelected()[3] - '1';
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}{
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cLedGroup& rating = dynamic_cast<cLedGroup&>(me["rating"]);
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switch(rating.getSelected()[4]) {
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case '1': scenario.rating = eContentRating::G; break;
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case '2': scenario.rating = eContentRating::PG; break;
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case '3': scenario.rating = eContentRating::R; break;
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case '4': scenario.rating = eContentRating::NC17; break;
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case '1': new_details.rating = eContentRating::G; break;
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case '2': new_details.rating = eContentRating::PG; break;
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case '3': new_details.rating = eContentRating::R; break;
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case '4': new_details.rating = eContentRating::NC17; break;
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}
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}
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scenario.scen_name = me["title"].getText();
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new_details.scen_name = me["title"].getText();
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for(short i = 0; i < 3; i++)
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scenario.format.ver[i] = me["ver" + std::to_string(i + 1)].getTextAsNum();
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scenario.teaser_text[0] = me["teaser1"].getText();
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scenario.teaser_text[1] = me["teaser2"].getText();
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scenario.contact_info[0] = me["author"].getText();
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scenario.contact_info[1] = me["contact"].getText();
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new_details.ver[i] = me["ver" + std::to_string(i + 1)].getTextAsNum();
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new_details.teaser_text[0] = me["teaser1"].getText();
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new_details.teaser_text[1] = me["teaser2"].getText();
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new_details.contact_info[0] = me["author"].getText();
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new_details.contact_info[1] = me["contact"].getText();
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if(new_details != old_details){
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scen_set_details(scenario, new_details);
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undo_list.add(action_ptr(new aEditScenarioDetails(old_details, new_details)));
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update_edit_menu();
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}
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return true;
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}
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@@ -858,4 +858,14 @@ bool aReplaceSound::undo_me() {
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bool aReplaceSound::redo_me() {
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ResMgr::sounds.free(sound_to_fname(index));
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return new_sound.saveToFile(get_snd_path(index).string());
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}
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bool aEditScenarioDetails::undo_me() {
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scen_set_details(scenario, old_details);
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return true;
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}
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bool aEditScenarioDetails::redo_me() {
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scen_set_details(scenario, new_details);
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return true;
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}
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@@ -512,4 +512,14 @@ public:
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index(index), old_sound(old_sound), new_sound(new_sound) {}
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};
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class aEditScenarioDetails : public cAction {
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scenario_details_t old_details;
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scenario_details_t new_details;
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bool undo_me() override;
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bool redo_me() override;
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public:
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aEditScenarioDetails(scenario_details_t old_details, scenario_details_t new_details) :
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cAction("Edit Scenario Details"), old_details(old_details), new_details(new_details) {}
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};
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#endif
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