undo/redo for scenario details, without changing cScenario

This commit is contained in:
2025-06-19 09:57:36 -05:00
parent d7b225fa24
commit f7d145db70
4 changed files with 90 additions and 11 deletions

View File

@@ -182,4 +182,53 @@ public:
std::istream& operator>> (std::istream& in, eContentRating& rating);
std::ostream& operator<< (std::ostream& out, eContentRating rating);
// Store a version the scenario details for undo history.
// This could be made a struct that cScenario contains, and that would eliminate the next 2 functions, but it would
// require changing every reference to these detail values in the game code, making them more verbose. I don't know
// if that's worth it.
struct scenario_details_t {
unsigned short difficulty;
eContentRating rating;
std::string scen_name;
unsigned char ver[3];
std::string teaser_text[2];
std::string contact_info[2];
bool operator==(const scenario_details_t& other) const {
CHECK_EQ(other, difficulty);
CHECK_EQ(other, rating);
CHECK_EQ(other, scen_name);
for(short i = 0; i < 3; i++)
if(this->ver[i] != other.ver[i]) return false;
for(short i = 0; i < 2; i++)
if(this->teaser_text[i] != other.teaser_text[i]) return false;
for(short i = 0; i < 2; i++)
if(this->contact_info[i] != other.contact_info[i]) return false;
return true;
}
bool operator!=(const scenario_details_t& other) const { return !(*this == other); }
};
inline scenario_details_t details_from_scen(cScenario& scen) {
return {
scen.difficulty,
scen.rating,
scen.scen_name,
scen.format.ver[0],scen.format.ver[1],scen.format.ver[2],
scen.teaser_text[0],scen.teaser_text[1],
scen.contact_info[0],scen.contact_info[1],
};
}
inline void scen_set_details(cScenario& scen, scenario_details_t details) {
scen.difficulty = details.difficulty;
scen.rating = details.rating;
scen.scen_name = details.scen_name;
for(short i = 0; i < 3; i++)
scen.format.ver[i] = details.ver[i];
for(short i = 0; i < 2; i++)
scen.teaser_text[i] = details.teaser_text[i];
for(short i = 0; i < 2; i++)
scen.contact_info[i] = details.contact_info[i];
}
#endif

View File

@@ -3061,25 +3061,35 @@ void edit_item_placement() {
static bool save_scen_details(cDialog& me, std::string, eKeyMod) {
if(!me.toast(true)) return true;
scenario_details_t old_details = details_from_scen(scenario);
scenario_details_t new_details;
{
cLedGroup& difficulty = dynamic_cast<cLedGroup&>(me["difficulty"]);
scenario.difficulty = difficulty.getSelected()[3] - '1';
new_details.difficulty = difficulty.getSelected()[3] - '1';
}{
cLedGroup& rating = dynamic_cast<cLedGroup&>(me["rating"]);
switch(rating.getSelected()[4]) {
case '1': scenario.rating = eContentRating::G; break;
case '2': scenario.rating = eContentRating::PG; break;
case '3': scenario.rating = eContentRating::R; break;
case '4': scenario.rating = eContentRating::NC17; break;
case '1': new_details.rating = eContentRating::G; break;
case '2': new_details.rating = eContentRating::PG; break;
case '3': new_details.rating = eContentRating::R; break;
case '4': new_details.rating = eContentRating::NC17; break;
}
}
scenario.scen_name = me["title"].getText();
new_details.scen_name = me["title"].getText();
for(short i = 0; i < 3; i++)
scenario.format.ver[i] = me["ver" + std::to_string(i + 1)].getTextAsNum();
scenario.teaser_text[0] = me["teaser1"].getText();
scenario.teaser_text[1] = me["teaser2"].getText();
scenario.contact_info[0] = me["author"].getText();
scenario.contact_info[1] = me["contact"].getText();
new_details.ver[i] = me["ver" + std::to_string(i + 1)].getTextAsNum();
new_details.teaser_text[0] = me["teaser1"].getText();
new_details.teaser_text[1] = me["teaser2"].getText();
new_details.contact_info[0] = me["author"].getText();
new_details.contact_info[1] = me["contact"].getText();
if(new_details != old_details){
scen_set_details(scenario, new_details);
undo_list.add(action_ptr(new aEditScenarioDetails(old_details, new_details)));
update_edit_menu();
}
return true;
}

View File

@@ -858,4 +858,14 @@ bool aReplaceSound::undo_me() {
bool aReplaceSound::redo_me() {
ResMgr::sounds.free(sound_to_fname(index));
return new_sound.saveToFile(get_snd_path(index).string());
}
bool aEditScenarioDetails::undo_me() {
scen_set_details(scenario, old_details);
return true;
}
bool aEditScenarioDetails::redo_me() {
scen_set_details(scenario, new_details);
return true;
}

View File

@@ -512,4 +512,14 @@ public:
index(index), old_sound(old_sound), new_sound(new_sound) {}
};
class aEditScenarioDetails : public cAction {
scenario_details_t old_details;
scenario_details_t new_details;
bool undo_me() override;
bool redo_me() override;
public:
aEditScenarioDetails(scenario_details_t old_details, scenario_details_t new_details) :
cAction("Edit Scenario Details"), old_details(old_details), new_details(new_details) {}
};
#endif