rename variable in drop_item
it was probably copy/pasted from give_item and not changed
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@@ -108,7 +108,7 @@ void drop_item(short pc_num,short item_num,location where_drop) {
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std::string choice;
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short how_many = 1;
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cItem item_store;
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bool take_given_item = true, need_redraw = false;
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bool take_dropped_item = true, need_redraw = false;
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location loc;
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item_store = univ.party[pc_num].items[item_num];
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@@ -139,7 +139,7 @@ void drop_item(short pc_num,short item_num,location where_drop) {
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if(how_many <= 0)
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return;
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if(how_many < item_store.charges)
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take_given_item = false;
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take_dropped_item = false;
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item_store.charges = how_many;
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}
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if(place_item(item_store,loc,true)) {
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@@ -147,7 +147,7 @@ void drop_item(short pc_num,short item_num,location where_drop) {
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spec = -1; // Don't call drop specials if it was put away
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} else add_string_to_buf("Drop: OK");
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univ.party[pc_num].items[item_num].charges -= how_many;
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if(take_given_item)
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if(take_dropped_item)
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univ.party[pc_num].take_item(item_num);
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break;
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default: //should never be reached
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