Separate "Splits When Hit" from "Immune to Assassinate"
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@@ -271,6 +271,7 @@ TEST_CASE("Converting monsters from legacy scenarios") {
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REQUIRE(new_monst.abil.size() == 1);
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REQUIRE(new_monst.abil[eMonstAbil::SPLITS].active);
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CHECK(new_monst.abil[eMonstAbil::SPLITS].special.extra1 == 1000);
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CHECK(new_monst.amorphous);
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}
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SECTION("Mindless") {
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old_monst.spec_skill = 13;
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