editor explain Kill/Raise Dead ex1c
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@@ -110,7 +110,7 @@ Unused
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Unused
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Unused
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PC Status
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PC Status
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0 - raise dead, 1 - hurt
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0 - raise dead, 1 - hurt
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Unused
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0 - no saving throw, 1 - saving throw allowed
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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@@ -40,6 +40,7 @@ namespace {
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.msg()
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.msg()
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.ex1a(STRT_STATUS)
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.ex1a(STRT_STATUS)
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.ex1b(eSpecPicker::TOGGLE);
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.ex1b(eSpecPicker::TOGGLE);
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.ex1c(eSpecPicker::TOGGLE);
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node_properties_t S_STATUS = node_builder_t(eSpecType::AFFECT_STATUS)
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node_properties_t S_STATUS = node_builder_t(eSpecType::AFFECT_STATUS)
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.msg()
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.msg()
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.ex1b(eSpecPicker::TOGGLE)
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.ex1b(eSpecPicker::TOGGLE)
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