Basic tests for writing item, monster, and terrain definitions
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@@ -43,6 +43,9 @@ void load_spec_graphics();
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// These aren't static solely so that the test cases can access them.
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void writeScenarioToXml(ticpp::Printer&& data, cScenario& scenario);
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void writeTerrainToXml(ticpp::Printer&& data, cScenario& scenario);
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void writeItemsToXml(ticpp::Printer&& data, cScenario& scenario);
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void writeMonstersToXml(ticpp::Printer&& data, cScenario& scenario);
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map_data buildOutMapData(location which, cScenario& scenario);
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map_data buildTownMapData(size_t which, cScenario& scenario);
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@@ -355,7 +358,7 @@ void writeScenarioToXml(ticpp::Printer&& data, cScenario& scenario) {
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data.CloseElement("scenario");
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}
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static void writeTerrainToXml(ticpp::Printer&& data) {
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void writeTerrainToXml(ticpp::Printer&& data, cScenario& scenario) {
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data.OpenElement("terrains");
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data.PushAttribute("boes", scenario.format_ed_version());
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for(size_t i = 0; i < scenario.ter_types.size(); i++) {
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@@ -401,7 +404,7 @@ static void writeTerrainToXml(ticpp::Printer&& data) {
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data.CloseElement("terrains");
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}
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static void writeItemsToXml(ticpp::Printer&& data) {
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void writeItemsToXml(ticpp::Printer&& data, cScenario& scenario) {
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data.OpenElement("items");
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data.PushAttribute("boes", scenario.format_ed_version());
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for(size_t i = 0; i < scenario.scen_items.size(); i++) {
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@@ -453,7 +456,7 @@ static void writeItemsToXml(ticpp::Printer&& data) {
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data.CloseElement("items");
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}
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static void writeMonstersToXml(ticpp::Printer&& data) {
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void writeMonstersToXml(ticpp::Printer&& data, cScenario& scenario) {
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std::ostringstream str;
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data.OpenElement("monsters");
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data.PushAttribute("boes", scenario.format_ed_version());
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@@ -948,15 +951,15 @@ void save_scenario(bool rename) {
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// Then the terrains...
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std::ostream& terrain = scen_file.newFile("scenario/terrain.xml");
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writeTerrainToXml(ticpp::Printer("terrain.xml", terrain));
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writeTerrainToXml(ticpp::Printer("terrain.xml", terrain), scenario);
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// ...items...
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std::ostream& items = scen_file.newFile("scenario/items.xml");
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writeItemsToXml(ticpp::Printer("items.xml", items));
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writeItemsToXml(ticpp::Printer("items.xml", items), scenario);
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// ...and monsters
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std::ostream& monsters = scen_file.newFile("scenario/monsters.xml");
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writeMonstersToXml(ticpp::Printer("monsters.xml", monsters));
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writeMonstersToXml(ticpp::Printer("monsters.xml", monsters), scenario);
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// And the special nodes.
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std::ostream& scen_spec = scen_file.newFile("scenario/scenario.spec");
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