Generalize the special node types dealing with fields.
- IF_FIELDS (formerly IF_OBJECTS) can now deal with any kind of field (apart from special spots, which aren't technically a field but share some implementation details). - The twelve RECT_PLACE_XXX field nodes (well, one of them was RECT_CLEANSE) have been collapsed into one, allowing the placement of any kind of field (apart from special spots). In particular, antimagic fields can now be placed! (There wasn't a node for them before.) As a bonus, since it exists in the field type enum, RECT_PLACE_FIELDS can also smash fragile wall terrains (like the Move Mountains spell).
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@@ -662,7 +662,7 @@ enum class eSpecType {
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IF_HAVE_ITEM_CLASS_AND_TAKE = 145,
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IF_EQUIP_ITEM_CLASS_AND_TAKE = 146,
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IF_DAY_REACHED = 147,
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IF_OBJECTS = 148,
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IF_FIELDS = 148,
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IF_PARTY_SIZE = 149,
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IF_EVENT_OCCURRED = 150,
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IF_SPECIES = 151,
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@@ -700,18 +700,18 @@ enum class eSpecType {
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TOWN_TIMER_START = 195,
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TOWN_CHANGE_LIGHTING = 196,
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TOWN_SET_ATTITUDE = 197,
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RECT_PLACE_FIRE = 200,
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RECT_PLACE_FORCE = 201,
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RECT_PLACE_ICE = 202,
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RECT_PLACE_BLADE = 203,
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RECT_PLACE_SCLOUD = 204,
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RECT_PLACE_SLEEP = 205,
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RECT_PLACE_QUICKFIRE = 206,
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RECT_PLACE_FIRE_BARR = 207,
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RECT_PLACE_FORCE_BARR = 208,
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RECT_CLEANSE = 209,
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RECT_PLACE_SFX = 210,
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RECT_PLACE_OBJECT = 211, // place barrels, etc
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RECT_PLACE_FIELD = 200,
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UNUSED2 = 201,
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UNUSED3 = 202,
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UNUSED4 = 203,
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UNUSED5 = 204,
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UNUSED6 = 205,
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UNUSED7 = 206,
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UNUSED8 = 207,
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UNUSED9 = 208,
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UNUSED10 = 209,
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UNUSED11 = 210,
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UNUSED12 = 211,
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RECT_MOVE_ITEMS = 212,
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RECT_DESTROY_ITEMS = 213,
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RECT_CHANGE_TER = 214,
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