Fix a lot of bugs in the PC editor
- Alchemy dialog had black text on dark background - Buttons didn't depress when clicked - Edit XP button just said "Edit" - Two menuitems in Special Edit menu had been left with default names - Callbacks in Special Edit and Free Extras menu weren't correctly assigned - Edit XP dialog put the XP to next level in the wrong place - Fixed alchemy dialog LED naming Supporting changes in the dialog engine: - Getting or setting control text as a number now uses the long long type to allow maximal precision - When adding a label to a button, the dialog's default text colour is used instead of the button's text colour if the dialog's background is dark
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@@ -470,7 +470,6 @@ void handle_item_menu(int item_hit)
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store_i = item_list[item_hit];
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store_i.ident = true;
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give_to_pc(current_active_pc,store_i,false);
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draw_items(1);
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}
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//void set_cursor(CursHandle which_curs)
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