Fix a lot of bugs in the PC editor
- Alchemy dialog had black text on dark background - Buttons didn't depress when clicked - Edit XP button just said "Edit" - Two menuitems in Special Edit menu had been left with default names - Callbacks in Special Edit and Free Extras menu weren't correctly assigned - Edit XP dialog put the XP to next level in the wrong place - Fixed alchemy dialog LED naming Supporting changes in the dialog engine: - Getting or setting control text as a number now uses the long long type to allow maximal precision - When adding a label to a button, the dialog's default text colour is used instead of the button's text colour if the dialog's background is dark
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@@ -91,8 +91,8 @@ public:
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RECT getBounds();
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void setBounds(RECT newBounds);
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void relocate(location to);
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long getTextAsNum();
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void setTextToNum(long what);
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long long getTextAsNum();
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void setTextToNum(long long what);
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virtual void setFormat(eFormat prop, short val) throw(xUnsupportedProp) = 0;
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virtual short getFormat(eFormat prop) throw(xUnsupportedProp) = 0;
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virtual void setColour(sf::Color clr) throw(xUnsupportedProp) = 0;
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