Address a bunch of dead store issues found by the static analyzer.
Pretty much all of these fall into one of two categories: * Variables that are obviously unneeded and in many cases completely unused – probably remnants of old code that was rewritten. These ones were deleted. * Variables that look like they should be used but aren't. These ones have been suppressed, with a TODO message added as a reminder to investigate them in more detail later.
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@@ -72,7 +72,7 @@ void force_town_enter(short which_town,location where_start) {
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//short entry_dir; // if 9, go to forced
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void start_town_mode(short which_town, short entry_dir) {
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short town_number;
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short at_which_save_slot,former_town;
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short former_town;
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bool monsters_loaded = false,town_toast = false;
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location loc;
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bool play_town_sound = false;
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@@ -143,8 +143,6 @@ void start_town_mode(short which_town, short entry_dir) {
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univ.town.monst.which_town = town_number;
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univ.town.monst.hostile = false;
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at_which_save_slot = univ.party.at_which_save_slot;
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for(auto& pop : univ.party.creature_save)
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if(town_number == pop.which_town) {
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univ.town.monst = pop;
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@@ -1306,12 +1304,10 @@ void draw_map(bool need_refresh) {
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rectangle area_to_draw_from,area_to_draw_on = {29,47,269,287};
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ter_num_t what_ter;
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bool draw_surroundings = false,expl;
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bool expl;
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short total_size = 48; // if full redraw, use this to figure out everything
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rectangle custom_from;
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draw_surroundings = true;
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town_map_adj.x = 0;
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town_map_adj.y = 0;
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