Fix town advanced dialog
- Also remove now-unused Windows accelerator table resources
This commit is contained in:
@@ -56,13 +56,13 @@
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<field name='bg-town' top='274' left='160' width='80' height='16'/>
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<field name='bg-town' top='274' left='160' width='80' height='16'/>
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<button name='pick-fight' type='tiny' top='302' left='30' width='120'>Combat Background:</button>
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<button name='pick-fight' type='tiny' top='302' left='30' width='120'>Combat Background:</button>
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<field name='bg-fight' top='298' left='160' width='80' height='16'/>
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<field name='bg-fight' top='298' left='160' width='80' height='16'/>
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<text top='319' left='50' width='100' height='16'>Town Properties:</text>
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<text top='319' left='30' width='100' height='16'>Town Properties:</text>
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<led name='hidden' font='plain' top='336' left='50' width='450'>
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<led name='hidden' font='plain' top='336' left='30' width='450'>
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Town hidden?
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Town hidden?
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(This town cannot be seen until it's made visible with a special encounter.)
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(Can't be seen until it's made visible with a special encounter.)
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</led>
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</led>
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<led name='nomap' font='plain' top='353' left='50' width='200'>No automap in this town</led>
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<led name='nomap' font='plain' top='353' left='30' width='200'>No automap in this town</led>
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<led name='noscry' font='plain' top='370' left='50' width='200'>Defy scrying (Magic Map doesn't work)</led>
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<led name='noscry' font='plain' top='370' left='30' width='200'>Defy scrying (Magic Map doesn't work)</led>
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<led name='barrier' font='plain' top='387' left='50' width='220'>Magical barriers are stronger in this town</led>
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<led name='barrier' font='plain' top='387' left='30' width='220'>Magical barriers are stronger in this town</led>
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<led name='tavern' font='plain' top='404' left='50' width='220'>You can create new PCs in this town</led>
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<led name='tavern' font='plain' top='404' left='30' width='220'>You can create new PCs in this town</led>
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</dialog>
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</dialog>
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@@ -22,6 +22,7 @@
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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//
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//
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@@ -111,23 +112,6 @@ BEGIN
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Accelerator
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//
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IDC_BLADESOFEXILE ACCELERATORS
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BEGIN
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"^O", IDM_FILE_OPEN, ASCII, NOINVERT
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"^S", IDM_FILE_SAVE, ASCII, NOINVERT
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"^N", IDM_FILE_NEW, ASCII, NOINVERT
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"^Q", IDM_FILE_QUIT, ASCII, NOINVERT
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"^A", IDM_ACTIONS_ALCHEMY, ASCII, NOINVERT
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"^W", IDM_ACTIONS_WAIT, ASCII, NOINVERT
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"^M", IDM_ACTIONS_MAP, ASCII, NOINVERT
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END
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#ifdef APSTUDIO_INVOKED
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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//
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//
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@@ -127,19 +127,6 @@ BEGIN
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END
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END
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Accelerator
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//
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IDR_ACCELERATOR1 ACCELERATORS
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BEGIN
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"^O", 2, ASCII
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"^S", 1, ASCII
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"^Q", 4, ASCII
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END
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#endif // English (United States) resources
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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@@ -6,7 +6,6 @@
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#define IDM_FILE_OPEN 101
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#define IDM_FILE_OPEN 101
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#define IDM_FILE_CLOSE 102
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#define IDM_FILE_CLOSE 102
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#define IDM_FILE_SAVE 103
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#define IDM_FILE_SAVE 103
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#define IDR_ACCELERATOR1 104
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#define IDM_FILE_SAVE_AS 104
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#define IDM_FILE_SAVE_AS 104
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#define IDM_FILE_REVERT 105
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#define IDM_FILE_REVERT 105
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#define IDM_FILE_QUIT 106
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#define IDM_FILE_QUIT 106
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@@ -90,7 +90,7 @@ BEGIN
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MENUITEM "&Scenario Details", IDM_SCEN_DETAILS
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MENUITEM "&Scenario Details", IDM_SCEN_DETAILS
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MENUITEM "Scenario Intr&o Text", IDM_SCEN_INTRO
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MENUITEM "Scenario Intr&o Text", IDM_SCEN_INTRO
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MENUITEM "Set Starting &Location", IDM_SCEN_START
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MENUITEM "Set Starting &Location", IDM_SCEN_START
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MENUITEM "Classify Custom &Graphics" IDM_SCEN_CUSTOM_PICS
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MENUITEM "Classify Custom &Graphics", IDM_SCEN_CUSTOM_PICS
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MENUITEM SEPARATOR
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MENUITEM SEPARATOR
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MENUITEM "Advanced:", IDM_SCEN_NEW_TOWN, GRAYED
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MENUITEM "Advanced:", IDM_SCEN_NEW_TOWN, GRAYED
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MENUITEM " Edit Special &Nodes", IDM_SCEN_ADV_SPECIALS
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MENUITEM " Edit Special &Nodes", IDM_SCEN_ADV_SPECIALS
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@@ -215,39 +215,6 @@ BEGIN
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END
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END
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Accelerator
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//
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IDR_ACCELERATOR1 ACCELERATORS
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BEGIN
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VK_F1, 801, VIRTKEY
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"^O", 1, ASCII
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"^S", 2, ASCII
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"^N", 3, ASCII
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"^Q", 5, ASCII
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"^B", 214, ASCII
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"^U", 311, ASCII
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"^T", 401, ASCII
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"^R", 402, ASCII
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"^L", 403, ASCII
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"^E", 404, ASCII
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"^F", 405, ASCII
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"^G", 406, ASCII
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"^M", 407, ASCII
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"\t", 408, ASCII
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"^J", 409, ASCII
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"^K", 410, ASCII
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"^P", 414, ASCII
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VK_TAB, 408, VIRTKEY, CONTROL, NOINVERT
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VK_LEFT, 409, VIRTKEY, CONTROL, NOINVERT
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VK_RIGHT, 410, VIRTKEY, CONTROL, NOINVERT
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VK_UP, 412, VIRTKEY, CONTROL, NOINVERT
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VK_DOWN, 413, VIRTKEY, CONTROL, NOINVERT
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END
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#endif // English (United States) resources
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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@@ -4,7 +4,6 @@
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//
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//
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#define IDR_MENU1 101
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#define IDR_MENU1 101
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#define IDM_FILE_NEW 101
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#define IDM_FILE_NEW 101
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#define IDR_ACCELERATOR1 102
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#define IDM_FILE_OPEN 102
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#define IDM_FILE_OPEN 102
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#define IDM_FILE_CLOSE 103
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#define IDM_FILE_CLOSE 103
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#define IDM_FILE_SAVE 104
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#define IDM_FILE_SAVE 104
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