Buffer message when no souls for simulacrum
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@@ -33,6 +33,7 @@ void do_alchemy();
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eAlchemy alch_choice(short pc_num);
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bool pick_pc_graphic(short pc_num,short mode,cDialog* parent_num);
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bool pick_pc_name(short pc_num,cDialog* parent) ;
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bool has_trapped_monst();
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mon_num_t pick_trapped_monst();
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bool flying() ;
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void hit_party(short how_much,eDamageType damage_type,short snd_type = 0);
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