- Added enum for scenario editor mode
- Rearranged the editor palette button code so that: - the gaps between rows are absent - the buttons that can't be used in town (set entrance) and outdoors (item buttons) are now hidden - the buttons are drawn one at a time instead of all at once, to pave the way for adding more buttons to fill the gaps - the buttons are shifted down enough to make room for the "Center:" line between the last terrain button and the buttons - the "Center:" line is no longer next to the final terrain button, to pave the way for adding more terrain buttons - the terrain picture for the current selection is shifted right to make room for a potential two more columns of buttons. - there are two separate lists each for whether a button exists and what it is - Also altered the editor buttons sheet to support these changes. git-svn-id: http://openexile.googlecode.com/svn/trunk@37 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -8,7 +8,7 @@
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#include "scen.keydlgs.h"
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#include "scen.core.h"
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extern short cen_x, cen_y, overall_mode;
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extern short cen_x, cen_y/*, overall_mode*/;
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extern Boolean mouse_button_held;
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extern short cur_viewing_mode;
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extern cTown* town;
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