Reform game menu -> command mapping so that the non-platform-dependent code doesn't need to know where the menuitem is
- Also fix some issues with the notes dialogs - Journal is now available; has a different icon now
This commit is contained in:
@@ -3,10 +3,10 @@
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<!--<!DOCTYPE dialog SYSTEM "dialog.dtd">-->
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<dialog skin='dark' defbtn='done'>
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<button name='done' type='done' top='341' left='319'/>
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<pict type='dlog' num='8' top='9' left='9'/>
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<pict type='dlog' num='24' top='9' left='9'/>
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<text name='str1' framed='true' top='37' left='121' width='257' height='92'/>
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<text name='str2' framed='true' top='136' left='121' width='257' height='92'/>
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<text name='str2' framed='true' top='235' left='121' width='257' height='92'/>
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<text name='str3' framed='true' top='235' left='121' width='257' height='92'/>
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<text size='large' top='9' left='53' width='257' height='19'>Journal of your Travels:</text>
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<button name='left' type='left' def-key='left' top='340' left='48'/>
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<button name='right' type='right' def-key='right' top='340' left='111'/>
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@@ -801,11 +801,8 @@ static bool talk_notes_event_filter(cDialog& me, std::string item_hit, eKeyMod)
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}
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void talk_notes() {
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short i;
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store_num_i = 0;
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for(i = 0; i < 120; i++)
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for(size_t i = 0; i < univ.party.talk_save.size(); i++)
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if(univ.party.talk_save[i].filled)
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store_num_i = i + 1;
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store_page_on = 0;
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@@ -859,6 +856,11 @@ static bool journal_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
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}
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void journal() {
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if(univ.party.journal.empty()) {
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ASB("Nothing in your events journal.");
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print_buf();
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return;
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}
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unsigned short i;
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char place_str[256];
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@@ -906,7 +908,7 @@ static void give_help(short help1,short help2,cDialog* parent) {
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}
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if((PSD[SDF_NO_INSTANT_HELP] > 0) && !help_forced)
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return;
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if(univ.party.help_received[help1] > 0)
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if(univ.party.help_received[help1] > 0 && !help_forced)
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return;
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//if(help1 >= 20)
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univ.party.help_received[help1] = 1;
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135
src/boe.main.cpp
135
src/boe.main.cpp
@@ -434,23 +434,25 @@ void close_program() {
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sync_prefs();
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}
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void handle_file_menu(int item_hit) {
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std::string choice;
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short i;
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void handle_menu_choice(eMenu item_hit) {
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std::string dialogToShow;
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sf::Event dummyEvent = {sf::Event::KeyPressed};
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short i, choice;
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switch(item_hit) {
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case 1:
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case eMenu::NONE: break;
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case eMenu::FILE_OPEN:
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do_load();
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break;
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case 2:
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case eMenu::FILE_SAVE:
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do_save(0);
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break;
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case 3:
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case eMenu::FILE_SAVE_AS:
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do_save(1);
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break;
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case 4:
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case eMenu::FILE_NEW:
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if(overall_mode != MODE_STARTUP) {
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choice = cChoiceDlog("restart-game",{"okay","cancel"}).show();
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std::string choice = cChoiceDlog("restart-game",{"okay","cancel"}).show();
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if(choice == "cancel")
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return;
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for(i = 0; i < 6; i++)
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@@ -464,10 +466,10 @@ void handle_file_menu(int item_hit) {
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draw_startup(0);
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menu_activate();
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break;
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case 6:
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case eMenu::PREFS:
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pick_preferences();
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break;
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case 8:
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case eMenu::QUIT:
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if(overall_mode == MODE_STARTUP) {
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if(party_in_memory) {
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@@ -483,12 +485,12 @@ void handle_file_menu(int item_hit) {
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break;
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}
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if(overall_mode > MODE_TOWN) {
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choice = cChoiceDlog("quit-confirm-nosave",{"quit","cancel"}).show();
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std::string choice = cChoiceDlog("quit-confirm-nosave",{"quit","cancel"}).show();
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if(choice == "cancel")
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return;
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}
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else {
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choice = cChoiceDlog("quit-confirm-save",{"quit","save","cancel"}).show();
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std::string choice = cChoiceDlog("quit-confirm-save",{"quit","save","cancel"}).show();
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if(choice == "cancel")
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break;
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if(choice == "save")
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@@ -496,21 +498,14 @@ void handle_file_menu(int item_hit) {
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}
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All_Done = true;
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break;
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}
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}
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void handle_options_menu(int item_hit) {
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short choice,i;
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switch(item_hit) {
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case 1:
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case eMenu::OPTIONS_PC_GRAPHIC:
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choice = char_select_pc(0,0,"New graphic for who?");
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if(choice < 6)
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pick_pc_graphic(choice,1,NULL);
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draw_terrain();
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break;
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case 4:
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case eMenu::OPTIONS_DELETE_PC:
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if(!prime_time()) {
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ASB("Finish what you're doing first.");
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print_buf();
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@@ -527,7 +522,7 @@ void handle_options_menu(int item_hit) {
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break;
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case 2:
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case eMenu::OPTIONS_RENAME_PC:
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choice = select_pc(0,0);
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if(choice < 6)
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pick_pc_name(choice,NULL);
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@@ -536,7 +531,7 @@ void handle_options_menu(int item_hit) {
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break;
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case 3:
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case eMenu::OPTIONS_NEW_PC:
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if(!(is_town())) {
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add_string_to_buf("Add PC: Town mode only.");
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print_buf();
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@@ -565,10 +560,10 @@ void handle_options_menu(int item_hit) {
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put_item_screen(stat_window,0);
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break;
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//case 6:
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// journal();
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// break;////
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case 6:
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case eMenu::OPTIONS_JOURNAL:
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journal();
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break;
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case eMenu::OPTIONS_TALK_NOTES:
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if(overall_mode == MODE_TALKING) {
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ASB("Talking notes: Can't read while talking.");
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print_buf();
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@@ -576,64 +571,63 @@ void handle_options_menu(int item_hit) {
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}
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talk_notes();
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break;
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case 7:
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case eMenu::OPTIONS_ENCOUNTER_NOTES:
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adventure_notes();
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break;
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case 8:
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case eMenu::OPTIONS_STATS:
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if(overall_mode != MODE_STARTUP)
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print_party_stats();
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break;
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}
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}
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void handle_help_menu(int item_hit) {
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std::string dialogToShow;
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switch(item_hit) {
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case 1: dialogToShow = "help-outdoor"; break;
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case 2: dialogToShow = "help-town"; break;
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case 3: dialogToShow = "help-combat"; break;
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case 4: dialogToShow = "help-fields"; break;
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case 6: dialogToShow = "help-hints"; break;
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case 7: dialogToShow = "help-magic"; break;
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case 10: dialogToShow = "about-boe"; break;
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}
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if(!dialogToShow.empty())
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cChoiceDlog(dialogToShow).show();
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// TODO: Windows version has an option to bring up Windows help for the game; should we have something equivalent for Mac?
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}
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void handle_library_menu(int item_hit) {
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switch(item_hit) {
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case 1: display_spells(eSkill::MAGE_SPELLS,100,0);
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case eMenu::HELP_OUT:
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dialogToShow = "help-outdoor";
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break;
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case 2: display_spells(eSkill::PRIEST_SPELLS,100,0);
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case eMenu::HELP_TOWN:
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dialogToShow = "help-town";
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break;
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case 3: display_skills(eSkill::INVALID,0);
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case eMenu::HELP_COMBAT:
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dialogToShow = "help-combat";
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break;
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case 4:
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case eMenu::HELP_BARRIER:
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dialogToShow = "help-fields";
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break;
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case eMenu::HELP_HINTS:
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dialogToShow = "help-hints";
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break;
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case eMenu::HELP_SPELLS:
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dialogToShow = "help-magic";
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break;
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case eMenu::ABOUT:
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dialogToShow = "about-boe";
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break;
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case eMenu::LIBRARY_MAGE:
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display_spells(eSkill::MAGE_SPELLS,100,0);
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break;
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case eMenu::LIBRARY_PRIEST:
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display_spells(eSkill::PRIEST_SPELLS,100,0);
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break;
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case eMenu::LIBRARY_SKILLS:
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display_skills(eSkill::INVALID,0);
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break;
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case eMenu::LIBRARY_ALCHEMY:
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// TODO: Create a dedicated dialog for alchemy info
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display_alchemy();
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break;
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case 5:
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tip_of_day(); break;
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case 7:
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cChoiceDlog("welcome").show();
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case eMenu::LIBRARY_TIPS:
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tip_of_day();
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break;
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}
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}
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void handle_actions_menu(int item_hit) {
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sf::Event dummyEvent = {sf::Event::KeyPressed};
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switch(item_hit) {
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case 1:
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case eMenu::LIBRARY_INTRO:
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dialogToShow = "welcome";
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break;
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case eMenu::ACTIONS_ALCHEMY:
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dummyEvent.key.code = sf::Keyboard::A;
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dummyEvent.key.shift = true;
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handle_keystroke(dummyEvent);
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break;
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case 2:
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case eMenu::ACTIONS_WAIT:
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dummyEvent.key.code = sf::Keyboard::W;
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handle_keystroke(dummyEvent);
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break;
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case 3:
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case eMenu::ACTIONS_AUTOMAP:
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if(!prime_time()) {
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ASB("Finish what you're doing first.");
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print_buf();
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@@ -644,7 +638,16 @@ void handle_actions_menu(int item_hit) {
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}
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make_cursor_sword();
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break;
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case eMenu::HELP_INDEX:
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launchURL("https://calref.net/~sylae/boe-doc/game/Contents.html");
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break;
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case eMenu::ABOUT_MAGE:
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case eMenu::ABOUT_PRIEST:
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give_help(209,0);
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break;
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}
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if(!dialogToShow.empty())
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cChoiceDlog(dialogToShow).show();
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}
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// TODO: Let this function take a cMonster* instead of the item_hit
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@@ -7,15 +7,6 @@ void Handle_One_Event();
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void Handle_Update();
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void Mouse_Pressed();
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void close_program();
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void handle_file_menu(int item_hit);
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void handle_options_menu(int item_hit);
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void handle_help_menu(int item_hit);
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void handle_library_menu(int item_hit);
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void handle_actions_menu(int item_hit);
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void handle_mage_spells_menu(int item_hit);
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void handle_priest_spells_menu(int item_hit);
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void handle_monster_info_menu(int item_hit);
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void handle_music_menu(int item_hit);
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void change_cursor(location where_curs);
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void set_up_apple_events();
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void move_sound(ter_num_t ter,short step);
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@@ -17,4 +17,22 @@ void menu_activate();
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void hideMenuBar();
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void showMenuBar();
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enum class eMenu {
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NONE, ABOUT, PREFS, QUIT,
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FILE_NEW, FILE_OPEN, FILE_ABORT, FILE_SAVE, FILE_SAVE_AS,
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OPTIONS_PC_GRAPHIC, OPTIONS_RENAME_PC, OPTIONS_NEW_PC, OPTIONS_DELETE_PC,
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OPTIONS_TALK_NOTES, OPTIONS_ENCOUNTER_NOTES, OPTIONS_STATS, OPTIONS_JOURNAL,
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ACTIONS_ALCHEMY, ACTIONS_WAIT, ACTIONS_AUTOMAP,
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LIBRARY_MAGE, LIBRARY_PRIEST, LIBRARY_SKILLS, LIBRARY_ALCHEMY, LIBRARY_TIPS, LIBRARY_INTRO,
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HELP_INDEX, HELP_OUT, HELP_TOWN, HELP_COMBAT, HELP_BARRIER, HELP_HINTS, HELP_SPELLS,
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// The "About This Menu" options
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ABOUT_MONSTERS, ABOUT_MAGE, ABOUT_PRIEST,
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};
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enum class eSpell;
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void handle_menu_choice(eMenu item_hit);
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void handle_menu_spell(eSpell spell_picked);
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void handle_monster_info_menu(int item_hit);
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#endif
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@@ -34,15 +34,9 @@ MenuHandle apple_menu,file_menu,extra_menu,help_menu,monster_info_menu,library_m
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MenuHandle actions_menu,music_menu,mage_spells_menu,priest_spells_menu;
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@interface MenuHandler : NSObject
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-(void) fileMenu:(id) sender;
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-(void) optMenu:(id) sender;
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-(void) actMenu:(id) sender;
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-(void) menuChoice:(id) sender;
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-(void) monstMenu:(id) sender;
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-(void) spellMenu:(id) sender;
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-(void) libMenu:(id) sender;
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-(void) helpMenu:(id) sender;
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-(void) onlineHelp:(id) sender;
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-(void) menuHelp:(id) sender; // The "About This Menu" options
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@end
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@interface MonsterWrapper : NSObject
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@@ -120,32 +114,50 @@ void init_menubar() {
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priest_spells_menu = [[menu_bar_handle itemWithTitle: @"Cast Priest"] submenu];
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monster_info_menu = [[menu_bar_handle itemWithTitle: @"Monsters"] submenu];
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MenuHandler* handler = [[[MenuHandler alloc] init] retain];
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setMenuCallback([help_menu itemAtIndex: 0], handler, @selector(onlineHelp:), 0);
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setMenuCallback([apple_menu itemWithTitle: @"About Blades of Exile"], handler, @selector(helpMenu:), 10);
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setMenuCallback([apple_menu itemWithTitle: @"Preferences…"], handler, @selector(fileMenu:), 6);
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setMenuCallback([apple_menu itemWithTitle: @"Quit Blades of Exile"], handler, @selector(fileMenu:), 8);
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// TODO: Check to make sure that Cocoa 0-indexes its menus
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// TODO: Need to verify arrangement of the File menu
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setMenuCallback([file_menu itemWithTitle: @"New Game…"], handler, @selector(fileMenu:), 4);
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setMenuCallback([file_menu itemWithTitle: @"Save"], handler, @selector(fileMenu:), 2);
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setMenuCallback([file_menu itemWithTitle: @"Save As…"], handler, @selector(fileMenu:), 3);
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setMenuCallback([file_menu itemWithTitle: @"Open…"], handler, @selector(fileMenu:), 1);
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setMenuCallback([file_menu itemWithTitle: @"Abort"], handler, @selector(fileMenu:), 0);
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// for(int i = 0; i < [file_menu numberOfItems]; i++)
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// setMenuCallback([file_menu itemAtIndex: i], handler, @selector(fileMenu:), i + 1);
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for(int i = 0; i < [extra_menu numberOfItems]; i++)
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setMenuCallback([extra_menu itemAtIndex: i], handler, @selector(optMenu:), i + 1);
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for(int i = 1; i < [help_menu numberOfItems]; i++)
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setMenuCallback([help_menu itemAtIndex: i], handler, @selector(helpMenu:), i - 1);
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for(int i = 0; i < [library_menu numberOfItems]; i++)
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setMenuCallback([library_menu itemAtIndex: i], handler, @selector(libMenu:), i + 1);
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for(int i = 0; i < [actions_menu numberOfItems]; i++)
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setMenuCallback([actions_menu itemAtIndex: i], handler, @selector(actMenu:), i + 1);
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static const eMenu file_choices[] = {
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eMenu::FILE_NEW, eMenu::FILE_OPEN, eMenu::NONE, eMenu::FILE_ABORT, eMenu::FILE_SAVE, eMenu::FILE_SAVE_AS,
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};
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static const eMenu opt_choices[] = {
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eMenu::OPTIONS_PC_GRAPHIC, eMenu::OPTIONS_RENAME_PC, eMenu::OPTIONS_NEW_PC, eMenu::OPTIONS_DELETE_PC, eMenu::NONE,
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eMenu::OPTIONS_TALK_NOTES, eMenu::OPTIONS_ENCOUNTER_NOTES, eMenu::OPTIONS_STATS, eMenu::OPTIONS_JOURNAL,
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};
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static const eMenu act_choices[] = {
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eMenu::ACTIONS_ALCHEMY, eMenu::ACTIONS_WAIT, eMenu::ACTIONS_AUTOMAP,
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};
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static const eMenu lib_choices[] = {
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eMenu::LIBRARY_MAGE, eMenu::LIBRARY_PRIEST, eMenu::LIBRARY_SKILLS, eMenu::LIBRARY_ALCHEMY, eMenu::LIBRARY_TIPS,
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eMenu::NONE, eMenu::LIBRARY_INTRO,
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};
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static const eMenu help_choices[] = {
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eMenu::HELP_INDEX, eMenu::NONE, eMenu::HELP_OUT, eMenu::HELP_TOWN, eMenu::HELP_COMBAT, eMenu::HELP_BARRIER,
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eMenu::NONE, eMenu::HELP_HINTS, eMenu::HELP_SPELLS,
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};
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setMenuCallback([mage_spells_menu itemAtIndex: 0], handler, @selector(menuHelp:), 0);
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setMenuCallback([priest_spells_menu itemAtIndex: 0], handler, @selector(menuHelp:), 1);
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setMenuCallback([monster_info_menu itemAtIndex: 0], handler, @selector(menuHelp:), 2);
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MenuHandler* handler = [[[MenuHandler alloc] init] retain];
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setMenuCallback([apple_menu itemWithTitle: @"About Blades of Exile"], handler, @selector(menuChoice:), int(eMenu::ABOUT));
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setMenuCallback([apple_menu itemWithTitle: @"Preferences…"], handler, @selector(menuChoice:), int(eMenu::PREFS));
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setMenuCallback([apple_menu itemWithTitle: @"Quit Blades of Exile"], handler, @selector(menuChoice:), int(eMenu::QUIT));
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int i = 0;
|
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for(eMenu opt : file_choices)
|
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setMenuCallback([file_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt));
|
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i = 0;
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for(eMenu opt : opt_choices)
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setMenuCallback([extra_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt));
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i = 0;
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for(eMenu opt : act_choices)
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setMenuCallback([actions_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt));
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i = 0;
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for(eMenu opt : lib_choices)
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setMenuCallback([library_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt));
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i = 0;
|
||||
for(eMenu opt : help_choices)
|
||||
setMenuCallback([help_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt));
|
||||
i = 0;
|
||||
|
||||
setMenuCallback([mage_spells_menu itemAtIndex: 0], handler, @selector(menuChoice:), int(eMenu::ABOUT_MAGE));
|
||||
setMenuCallback([priest_spells_menu itemAtIndex: 0], handler, @selector(menuChoice:), int(eMenu::ABOUT_PRIEST));
|
||||
setMenuCallback([monster_info_menu itemAtIndex: 0], handler, @selector(menuChoice:), int(eMenu::ABOUT_MONSTERS));
|
||||
|
||||
menu_activate();
|
||||
}
|
||||
@@ -272,27 +284,7 @@ void menu_activate() {
|
||||
[[file_menu itemWithTitle: @"Save As…"] setEnabled: YES];
|
||||
}
|
||||
|
||||
void handle_file_menu(int item_hit);
|
||||
void handle_options_menu(int item_hit);
|
||||
void handle_help_menu(int item_hit);
|
||||
void handle_library_menu(int item_hit);
|
||||
void handle_actions_menu(int item_hit);
|
||||
void handle_monster_info_menu(int item_hit);
|
||||
void handle_menu_spell(eSpell spell_picked);
|
||||
|
||||
@implementation MenuHandler
|
||||
-(void) fileMenu:(id) sender {
|
||||
handle_file_menu([[sender representedObject] intValue]);
|
||||
}
|
||||
|
||||
-(void) optMenu:(id) sender {
|
||||
handle_options_menu([[sender representedObject] intValue]);
|
||||
}
|
||||
|
||||
-(void) actMenu:(id) sender {
|
||||
handle_actions_menu([[sender representedObject] intValue]);
|
||||
}
|
||||
|
||||
-(void) monstMenu:(id) sender {
|
||||
cMonster* monst = [[sender representedObject] monst];
|
||||
handle_monster_info_menu([monster_info_menu indexOfItem: sender] - 1);
|
||||
@@ -303,23 +295,8 @@ void handle_menu_spell(eSpell spell_picked);
|
||||
handle_menu_spell(cSpell::fromNum([spell type], [spell num]));
|
||||
}
|
||||
|
||||
-(void) libMenu:(id) sender {
|
||||
handle_library_menu([[sender representedObject] intValue]);
|
||||
}
|
||||
|
||||
-(void) helpMenu:(id) sender {
|
||||
handle_help_menu([[sender representedObject] intValue]);
|
||||
}
|
||||
|
||||
-(void) onlineHelp:(id) sender {
|
||||
(void) sender; // Suppress "unused parameter" warning
|
||||
[[NSWorkspace sharedWorkspace] openURL: [NSURL URLWithString: @"https://calref.net/~sylae/boe-doc/game/Contents.html"]];
|
||||
}
|
||||
|
||||
-(void) menuHelp:(id) sender {
|
||||
// TODO: Do something for monster menu as well
|
||||
if([[sender representedObject] intValue] < 2)
|
||||
give_help(209,0);
|
||||
-(void) menuChoice:(id) sender {
|
||||
handle_menu_choice(eMenu([[sender representedObject] intValue]));
|
||||
}
|
||||
@end
|
||||
|
||||
|
@@ -1,5 +1,6 @@
|
||||
|
||||
#include "boe.menus.h"
|
||||
#include <map>
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include "Resource.h"
|
||||
#include "universe.h"
|
||||
@@ -35,9 +36,19 @@ extern eGameMode overall_mode;
|
||||
extern sf::RenderWindow mainPtr;
|
||||
LONG_PTR mainProc;
|
||||
HMENU menuHandle = NULL;
|
||||
std::map<int,eMenu> menuChoices;
|
||||
|
||||
LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
void setMenuCommand(HMENU& menu, int i, eMenu cmd) {
|
||||
MENUITEMINFOA item;
|
||||
item.cbSize = sizeof(MENUITEMINFOA);
|
||||
item.fMask = MIIM_ID | MIIM_FTYPE;
|
||||
GetMenuItemInfoA(menu, i++, true, &item);
|
||||
if(item.fType == MFT_SEPARATOR) return;
|
||||
menuChoices[item.wID] = cmd;
|
||||
}
|
||||
|
||||
void init_menubar() {
|
||||
HWND winHandle = mainPtr.getSystemHandle();
|
||||
if(winHandle == NULL) return;
|
||||
@@ -54,6 +65,52 @@ void init_menubar() {
|
||||
double usableHeight = sz.y - menubarHeight;
|
||||
sf::View view(sf::FloatRect(0, 0, sz.x, usableHeight));
|
||||
mainPtr.setView(view);
|
||||
|
||||
// And now initialize the mapping from Windows menu commands to eMenu constants
|
||||
static bool inited = false;
|
||||
if(inited) return;
|
||||
inited = true;
|
||||
|
||||
static const eMenu file_choices[] = {
|
||||
eMenu::FILE_NEW, eMenu::FILE_OPEN, eMenu::NONE, eMenu::FILE_ABORT, eMenu::FILE_SAVE, eMenu::FILE_SAVE_AS, eMenu::NONE, eMenu::PREFS, eMenu::NONE, eMenu::QUIT,
|
||||
};
|
||||
static const eMenu opt_choices[] = {
|
||||
eMenu::OPTIONS_PC_GRAPHIC, eMenu::OPTIONS_RENAME_PC, eMenu::OPTIONS_NEW_PC, eMenu::OPTIONS_DELETE_PC, eMenu::NONE,
|
||||
eMenu::OPTIONS_TALK_NOTES, eMenu::OPTIONS_ENCOUNTER_NOTES, eMenu::OPTIONS_STATS, eMenu::OPTIONS_JOURNAL,
|
||||
};
|
||||
static const eMenu act_choices[] = {
|
||||
eMenu::ACTIONS_ALCHEMY, eMenu::ACTIONS_WAIT, eMenu::ACTIONS_AUTOMAP,
|
||||
};
|
||||
static const eMenu lib_choices[] = {
|
||||
eMenu::LIBRARY_MAGE, eMenu::LIBRARY_PRIEST, eMenu::LIBRARY_SKILLS, eMenu::LIBRARY_ALCHEMY, eMenu::LIBRARY_TIPS,
|
||||
eMenu::NONE, eMenu::LIBRARY_INTRO,
|
||||
};
|
||||
static const eMenu help_choices[] = {
|
||||
eMenu::HELP_INDEX, eMenu::ABOUT, eMenu::NONE, eMenu::HELP_OUT, eMenu::HELP_TOWN, eMenu::HELP_COMBAT, eMenu::HELP_BARRIER,
|
||||
eMenu::NONE, eMenu::HELP_HINTS, eMenu::HELP_SPELLS,
|
||||
};
|
||||
|
||||
HMENU file_menu = GetSubMenu(menuHandle, FILE_MENU_POS);
|
||||
HMENU opt_menu = GetSubMenu(menuHandle, OPT_MENU_POS);
|
||||
HMENU act_menu = GetSubMenu(menuHandle, ACT_MENU_POS);
|
||||
HMENU lib_menu = GetSubMenu(menuHandle, LIB_MENU_POS);
|
||||
HMENU help_menu = GetSubMenu(menuHandle, HELP_MENU_POS);
|
||||
|
||||
int i = 0;
|
||||
for(eMenu opt : file_choices)
|
||||
setMenuCommand(file_menu, i++, opt);
|
||||
i = 0;
|
||||
for(eMenu opt : opt_choices)
|
||||
setMenuCommand(opt_menu, i++, opt);
|
||||
i = 0;
|
||||
for(eMenu opt : act_choices)
|
||||
setMenuCommand(act_menu, i++, opt);
|
||||
i = 0;
|
||||
for(eMenu opt : lib_choices)
|
||||
setMenuCommand(lib_menu, i++, opt);
|
||||
i = 0;
|
||||
for(eMenu opt : help_choices)
|
||||
setMenuCommand(help_menu, i++, opt);
|
||||
}
|
||||
|
||||
void adjust_monst_menu() {
|
||||
@@ -212,14 +269,6 @@ void showMenuBar() {
|
||||
DrawMenuBar(mainPtr.getSystemHandle());
|
||||
}
|
||||
|
||||
void handle_file_menu(int item_hit);
|
||||
void handle_options_menu(int item_hit);
|
||||
void handle_help_menu(int item_hit);
|
||||
void handle_library_menu(int item_hit);
|
||||
void handle_actions_menu(int item_hit);
|
||||
void handle_monster_info_menu(int item_hit);
|
||||
void handle_menu_spell(eSpell spell_picked);
|
||||
|
||||
#include "cursors.h"
|
||||
|
||||
LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam) {
|
||||
@@ -231,48 +280,7 @@ LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lPara
|
||||
handle_menu_spell(cSpell::fromNum(eSkill::MAGE_SPELLS, cmd - 2000));
|
||||
} else if(cmd >= 3000 && cmd < 4000) {
|
||||
handle_menu_spell(cSpell::fromNum(eSkill::PRIEST_SPELLS, cmd - 3000));
|
||||
} else switch(cmd) {
|
||||
// File menu
|
||||
case IDM_FILE_NEW: handle_file_menu(4); break;
|
||||
case IDM_FILE_OPEN: handle_file_menu(1); break;
|
||||
case IDM_FILE_ABORT: handle_file_menu(0); break;
|
||||
case IDM_FILE_SAVE: handle_file_menu(2); break;
|
||||
case IDM_FILE_SAVE_AS: handle_file_menu(3); break;
|
||||
case IDM_FILE_PREFS: handle_file_menu(6); break;
|
||||
case IDM_FILE_QUIT: handle_file_menu(8); break;
|
||||
// Options menu
|
||||
case IDM_OPTIONS_GRAPHIC: handle_options_menu(1); break;
|
||||
case IDM_OPTIONS_NAME: handle_options_menu(2); break;
|
||||
case IDM_OPTIONS_NEW: handle_options_menu(3); break;
|
||||
case IDM_OPTIONS_DELETE: handle_options_menu(4); break;
|
||||
case IDM_OPTIONS_TALKING: handle_options_menu(6); break;
|
||||
case IDM_OPTIONS_ENCOUNTER: handle_options_menu(7); break;
|
||||
case IDM_OPTIONS_STATS: handle_options_menu(8); break;
|
||||
// Actions menu
|
||||
case IDM_ACTIONS_ALCHEMY: handle_actions_menu(1); break;
|
||||
case IDM_ACTIONS_WAIT: handle_actions_menu(2); break;
|
||||
case IDM_ACTIONS_MAP: handle_actions_menu(3); break;
|
||||
// Monster/Spell menu About items
|
||||
case IDM_MONSTERS_ABOUT: break;
|
||||
case IDM_MAGE_ABOUT: give_help(209, 0); break;
|
||||
case IDM_PRIEST_ABOUT: give_help(209, 0); break;
|
||||
// Library menu
|
||||
case IDM_LIBRARY_MAGE: handle_library_menu(1); break;
|
||||
case IDM_LIBRARY_PRIEST: handle_library_menu(2); break;
|
||||
case IDM_LIBRARY_ALCHEMY: handle_library_menu(3); break;
|
||||
case IDM_LIBRARY_SKILLS: handle_library_menu(4); break;
|
||||
case IDM_LIBRARY_TIPS: handle_library_menu(5); break;
|
||||
case IDM_LIBRARY_INTRO: handle_library_menu(7); break;
|
||||
// Help menu
|
||||
case IDM_HELP_INDEX: ShellExecuteA(NULL, "open", "https://calref.net/~sylae/boe-doc/game/Contents.html", NULL, NULL, SW_SHOWNORMAL); break;
|
||||
case IDM_HELP_ABOUT: handle_help_menu(10); break;
|
||||
case IDM_HELP_OUTDOOR: handle_help_menu(1); break;
|
||||
case IDM_HELP_TOWN: handle_help_menu(2); break;
|
||||
case IDM_HELP_COMBAT: handle_help_menu(3); break;
|
||||
case IDM_HELP_BARRIER: handle_help_menu(4); break;
|
||||
case IDM_HELP_HINTS: handle_help_menu(6); break;
|
||||
case IDM_HELP_SPELLS: handle_help_menu(7); break;
|
||||
}
|
||||
} else handle_menu_choice(menuChoices[cmd]);
|
||||
} else if(message == WM_SETCURSOR) {
|
||||
// Windows resets the cursor to an arrow whenever the mouse moves, unless we do this.
|
||||
// Note: By handling this message, sf::Window::setMouseCursorVisible() will NOT work.
|
||||
|
@@ -379,7 +379,6 @@
|
||||
<array class="NSMutableArray" key="NSMenuItems">
|
||||
<object class="NSMenuItem" id="89118923">
|
||||
<reference key="NSMenu" ref="974783340"/>
|
||||
<bool key="NSIsDisabled">YES</bool>
|
||||
<string key="NSTitle">About this menu</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
|
Reference in New Issue
Block a user