Reform game menu -> command mapping so that the non-platform-dependent code doesn't need to know where the menuitem is

- Also fix some issues with the notes dialogs
- Journal is now available; has a different icon now
This commit is contained in:
2015-01-05 18:39:54 -05:00
parent 04b9aec921
commit f25a6e58f3
8 changed files with 200 additions and 202 deletions

View File

@@ -3,10 +3,10 @@
<!--<!DOCTYPE dialog SYSTEM "dialog.dtd">-->
<dialog skin='dark' defbtn='done'>
<button name='done' type='done' top='341' left='319'/>
<pict type='dlog' num='8' top='9' left='9'/>
<pict type='dlog' num='24' top='9' left='9'/>
<text name='str1' framed='true' top='37' left='121' width='257' height='92'/>
<text name='str2' framed='true' top='136' left='121' width='257' height='92'/>
<text name='str2' framed='true' top='235' left='121' width='257' height='92'/>
<text name='str3' framed='true' top='235' left='121' width='257' height='92'/>
<text size='large' top='9' left='53' width='257' height='19'>Journal of your Travels:</text>
<button name='left' type='left' def-key='left' top='340' left='48'/>
<button name='right' type='right' def-key='right' top='340' left='111'/>

View File

@@ -801,11 +801,8 @@ static bool talk_notes_event_filter(cDialog& me, std::string item_hit, eKeyMod)
}
void talk_notes() {
short i;
store_num_i = 0;
for(i = 0; i < 120; i++)
for(size_t i = 0; i < univ.party.talk_save.size(); i++)
if(univ.party.talk_save[i].filled)
store_num_i = i + 1;
store_page_on = 0;
@@ -859,6 +856,11 @@ static bool journal_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
}
void journal() {
if(univ.party.journal.empty()) {
ASB("Nothing in your events journal.");
print_buf();
return;
}
unsigned short i;
char place_str[256];
@@ -906,7 +908,7 @@ static void give_help(short help1,short help2,cDialog* parent) {
}
if((PSD[SDF_NO_INSTANT_HELP] > 0) && !help_forced)
return;
if(univ.party.help_received[help1] > 0)
if(univ.party.help_received[help1] > 0 && !help_forced)
return;
//if(help1 >= 20)
univ.party.help_received[help1] = 1;

View File

@@ -434,23 +434,25 @@ void close_program() {
sync_prefs();
}
void handle_file_menu(int item_hit) {
std::string choice;
short i;
void handle_menu_choice(eMenu item_hit) {
std::string dialogToShow;
sf::Event dummyEvent = {sf::Event::KeyPressed};
short i, choice;
switch(item_hit) {
case 1:
case eMenu::NONE: break;
case eMenu::FILE_OPEN:
do_load();
break;
case 2:
case eMenu::FILE_SAVE:
do_save(0);
break;
case 3:
case eMenu::FILE_SAVE_AS:
do_save(1);
break;
case 4:
case eMenu::FILE_NEW:
if(overall_mode != MODE_STARTUP) {
choice = cChoiceDlog("restart-game",{"okay","cancel"}).show();
std::string choice = cChoiceDlog("restart-game",{"okay","cancel"}).show();
if(choice == "cancel")
return;
for(i = 0; i < 6; i++)
@@ -464,10 +466,10 @@ void handle_file_menu(int item_hit) {
draw_startup(0);
menu_activate();
break;
case 6:
case eMenu::PREFS:
pick_preferences();
break;
case 8:
case eMenu::QUIT:
if(overall_mode == MODE_STARTUP) {
if(party_in_memory) {
@@ -483,12 +485,12 @@ void handle_file_menu(int item_hit) {
break;
}
if(overall_mode > MODE_TOWN) {
choice = cChoiceDlog("quit-confirm-nosave",{"quit","cancel"}).show();
std::string choice = cChoiceDlog("quit-confirm-nosave",{"quit","cancel"}).show();
if(choice == "cancel")
return;
}
else {
choice = cChoiceDlog("quit-confirm-save",{"quit","save","cancel"}).show();
std::string choice = cChoiceDlog("quit-confirm-save",{"quit","save","cancel"}).show();
if(choice == "cancel")
break;
if(choice == "save")
@@ -496,21 +498,14 @@ void handle_file_menu(int item_hit) {
}
All_Done = true;
break;
}
}
void handle_options_menu(int item_hit) {
short choice,i;
switch(item_hit) {
case 1:
case eMenu::OPTIONS_PC_GRAPHIC:
choice = char_select_pc(0,0,"New graphic for who?");
if(choice < 6)
pick_pc_graphic(choice,1,NULL);
draw_terrain();
break;
case 4:
case eMenu::OPTIONS_DELETE_PC:
if(!prime_time()) {
ASB("Finish what you're doing first.");
print_buf();
@@ -527,7 +522,7 @@ void handle_options_menu(int item_hit) {
break;
case 2:
case eMenu::OPTIONS_RENAME_PC:
choice = select_pc(0,0);
if(choice < 6)
pick_pc_name(choice,NULL);
@@ -536,7 +531,7 @@ void handle_options_menu(int item_hit) {
break;
case 3:
case eMenu::OPTIONS_NEW_PC:
if(!(is_town())) {
add_string_to_buf("Add PC: Town mode only.");
print_buf();
@@ -565,10 +560,10 @@ void handle_options_menu(int item_hit) {
put_item_screen(stat_window,0);
break;
//case 6:
// journal();
// break;////
case 6:
case eMenu::OPTIONS_JOURNAL:
journal();
break;
case eMenu::OPTIONS_TALK_NOTES:
if(overall_mode == MODE_TALKING) {
ASB("Talking notes: Can't read while talking.");
print_buf();
@@ -576,64 +571,63 @@ void handle_options_menu(int item_hit) {
}
talk_notes();
break;
case 7:
case eMenu::OPTIONS_ENCOUNTER_NOTES:
adventure_notes();
break;
case 8:
case eMenu::OPTIONS_STATS:
if(overall_mode != MODE_STARTUP)
print_party_stats();
break;
}
}
void handle_help_menu(int item_hit) {
std::string dialogToShow;
switch(item_hit) {
case 1: dialogToShow = "help-outdoor"; break;
case 2: dialogToShow = "help-town"; break;
case 3: dialogToShow = "help-combat"; break;
case 4: dialogToShow = "help-fields"; break;
case 6: dialogToShow = "help-hints"; break;
case 7: dialogToShow = "help-magic"; break;
case 10: dialogToShow = "about-boe"; break;
}
if(!dialogToShow.empty())
cChoiceDlog(dialogToShow).show();
// TODO: Windows version has an option to bring up Windows help for the game; should we have something equivalent for Mac?
}
void handle_library_menu(int item_hit) {
switch(item_hit) {
case 1: display_spells(eSkill::MAGE_SPELLS,100,0);
case eMenu::HELP_OUT:
dialogToShow = "help-outdoor";
break;
case 2: display_spells(eSkill::PRIEST_SPELLS,100,0);
case eMenu::HELP_TOWN:
dialogToShow = "help-town";
break;
case 3: display_skills(eSkill::INVALID,0);
case eMenu::HELP_COMBAT:
dialogToShow = "help-combat";
break;
case 4:
case eMenu::HELP_BARRIER:
dialogToShow = "help-fields";
break;
case eMenu::HELP_HINTS:
dialogToShow = "help-hints";
break;
case eMenu::HELP_SPELLS:
dialogToShow = "help-magic";
break;
case eMenu::ABOUT:
dialogToShow = "about-boe";
break;
case eMenu::LIBRARY_MAGE:
display_spells(eSkill::MAGE_SPELLS,100,0);
break;
case eMenu::LIBRARY_PRIEST:
display_spells(eSkill::PRIEST_SPELLS,100,0);
break;
case eMenu::LIBRARY_SKILLS:
display_skills(eSkill::INVALID,0);
break;
case eMenu::LIBRARY_ALCHEMY:
// TODO: Create a dedicated dialog for alchemy info
display_alchemy();
break;
case 5:
tip_of_day(); break;
case 7:
cChoiceDlog("welcome").show();
case eMenu::LIBRARY_TIPS:
tip_of_day();
break;
}
}
void handle_actions_menu(int item_hit) {
sf::Event dummyEvent = {sf::Event::KeyPressed};
switch(item_hit) {
case 1:
case eMenu::LIBRARY_INTRO:
dialogToShow = "welcome";
break;
case eMenu::ACTIONS_ALCHEMY:
dummyEvent.key.code = sf::Keyboard::A;
dummyEvent.key.shift = true;
handle_keystroke(dummyEvent);
break;
case 2:
case eMenu::ACTIONS_WAIT:
dummyEvent.key.code = sf::Keyboard::W;
handle_keystroke(dummyEvent);
break;
case 3:
case eMenu::ACTIONS_AUTOMAP:
if(!prime_time()) {
ASB("Finish what you're doing first.");
print_buf();
@@ -644,7 +638,16 @@ void handle_actions_menu(int item_hit) {
}
make_cursor_sword();
break;
case eMenu::HELP_INDEX:
launchURL("https://calref.net/~sylae/boe-doc/game/Contents.html");
break;
case eMenu::ABOUT_MAGE:
case eMenu::ABOUT_PRIEST:
give_help(209,0);
break;
}
if(!dialogToShow.empty())
cChoiceDlog(dialogToShow).show();
}
// TODO: Let this function take a cMonster* instead of the item_hit

View File

@@ -7,15 +7,6 @@ void Handle_One_Event();
void Handle_Update();
void Mouse_Pressed();
void close_program();
void handle_file_menu(int item_hit);
void handle_options_menu(int item_hit);
void handle_help_menu(int item_hit);
void handle_library_menu(int item_hit);
void handle_actions_menu(int item_hit);
void handle_mage_spells_menu(int item_hit);
void handle_priest_spells_menu(int item_hit);
void handle_monster_info_menu(int item_hit);
void handle_music_menu(int item_hit);
void change_cursor(location where_curs);
void set_up_apple_events();
void move_sound(ter_num_t ter,short step);

View File

@@ -17,4 +17,22 @@ void menu_activate();
void hideMenuBar();
void showMenuBar();
enum class eMenu {
NONE, ABOUT, PREFS, QUIT,
FILE_NEW, FILE_OPEN, FILE_ABORT, FILE_SAVE, FILE_SAVE_AS,
OPTIONS_PC_GRAPHIC, OPTIONS_RENAME_PC, OPTIONS_NEW_PC, OPTIONS_DELETE_PC,
OPTIONS_TALK_NOTES, OPTIONS_ENCOUNTER_NOTES, OPTIONS_STATS, OPTIONS_JOURNAL,
ACTIONS_ALCHEMY, ACTIONS_WAIT, ACTIONS_AUTOMAP,
LIBRARY_MAGE, LIBRARY_PRIEST, LIBRARY_SKILLS, LIBRARY_ALCHEMY, LIBRARY_TIPS, LIBRARY_INTRO,
HELP_INDEX, HELP_OUT, HELP_TOWN, HELP_COMBAT, HELP_BARRIER, HELP_HINTS, HELP_SPELLS,
// The "About This Menu" options
ABOUT_MONSTERS, ABOUT_MAGE, ABOUT_PRIEST,
};
enum class eSpell;
void handle_menu_choice(eMenu item_hit);
void handle_menu_spell(eSpell spell_picked);
void handle_monster_info_menu(int item_hit);
#endif

View File

@@ -34,15 +34,9 @@ MenuHandle apple_menu,file_menu,extra_menu,help_menu,monster_info_menu,library_m
MenuHandle actions_menu,music_menu,mage_spells_menu,priest_spells_menu;
@interface MenuHandler : NSObject
-(void) fileMenu:(id) sender;
-(void) optMenu:(id) sender;
-(void) actMenu:(id) sender;
-(void) menuChoice:(id) sender;
-(void) monstMenu:(id) sender;
-(void) spellMenu:(id) sender;
-(void) libMenu:(id) sender;
-(void) helpMenu:(id) sender;
-(void) onlineHelp:(id) sender;
-(void) menuHelp:(id) sender; // The "About This Menu" options
@end
@interface MonsterWrapper : NSObject
@@ -120,32 +114,50 @@ void init_menubar() {
priest_spells_menu = [[menu_bar_handle itemWithTitle: @"Cast Priest"] submenu];
monster_info_menu = [[menu_bar_handle itemWithTitle: @"Monsters"] submenu];
MenuHandler* handler = [[[MenuHandler alloc] init] retain];
setMenuCallback([help_menu itemAtIndex: 0], handler, @selector(onlineHelp:), 0);
setMenuCallback([apple_menu itemWithTitle: @"About Blades of Exile"], handler, @selector(helpMenu:), 10);
setMenuCallback([apple_menu itemWithTitle: @"Preferences…"], handler, @selector(fileMenu:), 6);
setMenuCallback([apple_menu itemWithTitle: @"Quit Blades of Exile"], handler, @selector(fileMenu:), 8);
// TODO: Check to make sure that Cocoa 0-indexes its menus
// TODO: Need to verify arrangement of the File menu
setMenuCallback([file_menu itemWithTitle: @"New Game…"], handler, @selector(fileMenu:), 4);
setMenuCallback([file_menu itemWithTitle: @"Save"], handler, @selector(fileMenu:), 2);
setMenuCallback([file_menu itemWithTitle: @"Save As…"], handler, @selector(fileMenu:), 3);
setMenuCallback([file_menu itemWithTitle: @"Open…"], handler, @selector(fileMenu:), 1);
setMenuCallback([file_menu itemWithTitle: @"Abort"], handler, @selector(fileMenu:), 0);
// for(int i = 0; i < [file_menu numberOfItems]; i++)
// setMenuCallback([file_menu itemAtIndex: i], handler, @selector(fileMenu:), i + 1);
for(int i = 0; i < [extra_menu numberOfItems]; i++)
setMenuCallback([extra_menu itemAtIndex: i], handler, @selector(optMenu:), i + 1);
for(int i = 1; i < [help_menu numberOfItems]; i++)
setMenuCallback([help_menu itemAtIndex: i], handler, @selector(helpMenu:), i - 1);
for(int i = 0; i < [library_menu numberOfItems]; i++)
setMenuCallback([library_menu itemAtIndex: i], handler, @selector(libMenu:), i + 1);
for(int i = 0; i < [actions_menu numberOfItems]; i++)
setMenuCallback([actions_menu itemAtIndex: i], handler, @selector(actMenu:), i + 1);
static const eMenu file_choices[] = {
eMenu::FILE_NEW, eMenu::FILE_OPEN, eMenu::NONE, eMenu::FILE_ABORT, eMenu::FILE_SAVE, eMenu::FILE_SAVE_AS,
};
static const eMenu opt_choices[] = {
eMenu::OPTIONS_PC_GRAPHIC, eMenu::OPTIONS_RENAME_PC, eMenu::OPTIONS_NEW_PC, eMenu::OPTIONS_DELETE_PC, eMenu::NONE,
eMenu::OPTIONS_TALK_NOTES, eMenu::OPTIONS_ENCOUNTER_NOTES, eMenu::OPTIONS_STATS, eMenu::OPTIONS_JOURNAL,
};
static const eMenu act_choices[] = {
eMenu::ACTIONS_ALCHEMY, eMenu::ACTIONS_WAIT, eMenu::ACTIONS_AUTOMAP,
};
static const eMenu lib_choices[] = {
eMenu::LIBRARY_MAGE, eMenu::LIBRARY_PRIEST, eMenu::LIBRARY_SKILLS, eMenu::LIBRARY_ALCHEMY, eMenu::LIBRARY_TIPS,
eMenu::NONE, eMenu::LIBRARY_INTRO,
};
static const eMenu help_choices[] = {
eMenu::HELP_INDEX, eMenu::NONE, eMenu::HELP_OUT, eMenu::HELP_TOWN, eMenu::HELP_COMBAT, eMenu::HELP_BARRIER,
eMenu::NONE, eMenu::HELP_HINTS, eMenu::HELP_SPELLS,
};
setMenuCallback([mage_spells_menu itemAtIndex: 0], handler, @selector(menuHelp:), 0);
setMenuCallback([priest_spells_menu itemAtIndex: 0], handler, @selector(menuHelp:), 1);
setMenuCallback([monster_info_menu itemAtIndex: 0], handler, @selector(menuHelp:), 2);
MenuHandler* handler = [[[MenuHandler alloc] init] retain];
setMenuCallback([apple_menu itemWithTitle: @"About Blades of Exile"], handler, @selector(menuChoice:), int(eMenu::ABOUT));
setMenuCallback([apple_menu itemWithTitle: @"Preferences…"], handler, @selector(menuChoice:), int(eMenu::PREFS));
setMenuCallback([apple_menu itemWithTitle: @"Quit Blades of Exile"], handler, @selector(menuChoice:), int(eMenu::QUIT));
int i = 0;
for(eMenu opt : file_choices)
setMenuCallback([file_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt));
i = 0;
for(eMenu opt : opt_choices)
setMenuCallback([extra_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt));
i = 0;
for(eMenu opt : act_choices)
setMenuCallback([actions_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt));
i = 0;
for(eMenu opt : lib_choices)
setMenuCallback([library_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt));
i = 0;
for(eMenu opt : help_choices)
setMenuCallback([help_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt));
i = 0;
setMenuCallback([mage_spells_menu itemAtIndex: 0], handler, @selector(menuChoice:), int(eMenu::ABOUT_MAGE));
setMenuCallback([priest_spells_menu itemAtIndex: 0], handler, @selector(menuChoice:), int(eMenu::ABOUT_PRIEST));
setMenuCallback([monster_info_menu itemAtIndex: 0], handler, @selector(menuChoice:), int(eMenu::ABOUT_MONSTERS));
menu_activate();
}
@@ -272,27 +284,7 @@ void menu_activate() {
[[file_menu itemWithTitle: @"Save As…"] setEnabled: YES];
}
void handle_file_menu(int item_hit);
void handle_options_menu(int item_hit);
void handle_help_menu(int item_hit);
void handle_library_menu(int item_hit);
void handle_actions_menu(int item_hit);
void handle_monster_info_menu(int item_hit);
void handle_menu_spell(eSpell spell_picked);
@implementation MenuHandler
-(void) fileMenu:(id) sender {
handle_file_menu([[sender representedObject] intValue]);
}
-(void) optMenu:(id) sender {
handle_options_menu([[sender representedObject] intValue]);
}
-(void) actMenu:(id) sender {
handle_actions_menu([[sender representedObject] intValue]);
}
-(void) monstMenu:(id) sender {
cMonster* monst = [[sender representedObject] monst];
handle_monster_info_menu([monster_info_menu indexOfItem: sender] - 1);
@@ -303,23 +295,8 @@ void handle_menu_spell(eSpell spell_picked);
handle_menu_spell(cSpell::fromNum([spell type], [spell num]));
}
-(void) libMenu:(id) sender {
handle_library_menu([[sender representedObject] intValue]);
}
-(void) helpMenu:(id) sender {
handle_help_menu([[sender representedObject] intValue]);
}
-(void) onlineHelp:(id) sender {
(void) sender; // Suppress "unused parameter" warning
[[NSWorkspace sharedWorkspace] openURL: [NSURL URLWithString: @"https://calref.net/~sylae/boe-doc/game/Contents.html"]];
}
-(void) menuHelp:(id) sender {
// TODO: Do something for monster menu as well
if([[sender representedObject] intValue] < 2)
give_help(209,0);
-(void) menuChoice:(id) sender {
handle_menu_choice(eMenu([[sender representedObject] intValue]));
}
@end

View File

@@ -1,5 +1,6 @@
#include "boe.menus.h"
#include <map>
#include <SFML/Graphics/RenderWindow.hpp>
#include "Resource.h"
#include "universe.h"
@@ -35,9 +36,19 @@ extern eGameMode overall_mode;
extern sf::RenderWindow mainPtr;
LONG_PTR mainProc;
HMENU menuHandle = NULL;
std::map<int,eMenu> menuChoices;
LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
void setMenuCommand(HMENU& menu, int i, eMenu cmd) {
MENUITEMINFOA item;
item.cbSize = sizeof(MENUITEMINFOA);
item.fMask = MIIM_ID | MIIM_FTYPE;
GetMenuItemInfoA(menu, i++, true, &item);
if(item.fType == MFT_SEPARATOR) return;
menuChoices[item.wID] = cmd;
}
void init_menubar() {
HWND winHandle = mainPtr.getSystemHandle();
if(winHandle == NULL) return;
@@ -54,6 +65,52 @@ void init_menubar() {
double usableHeight = sz.y - menubarHeight;
sf::View view(sf::FloatRect(0, 0, sz.x, usableHeight));
mainPtr.setView(view);
// And now initialize the mapping from Windows menu commands to eMenu constants
static bool inited = false;
if(inited) return;
inited = true;
static const eMenu file_choices[] = {
eMenu::FILE_NEW, eMenu::FILE_OPEN, eMenu::NONE, eMenu::FILE_ABORT, eMenu::FILE_SAVE, eMenu::FILE_SAVE_AS, eMenu::NONE, eMenu::PREFS, eMenu::NONE, eMenu::QUIT,
};
static const eMenu opt_choices[] = {
eMenu::OPTIONS_PC_GRAPHIC, eMenu::OPTIONS_RENAME_PC, eMenu::OPTIONS_NEW_PC, eMenu::OPTIONS_DELETE_PC, eMenu::NONE,
eMenu::OPTIONS_TALK_NOTES, eMenu::OPTIONS_ENCOUNTER_NOTES, eMenu::OPTIONS_STATS, eMenu::OPTIONS_JOURNAL,
};
static const eMenu act_choices[] = {
eMenu::ACTIONS_ALCHEMY, eMenu::ACTIONS_WAIT, eMenu::ACTIONS_AUTOMAP,
};
static const eMenu lib_choices[] = {
eMenu::LIBRARY_MAGE, eMenu::LIBRARY_PRIEST, eMenu::LIBRARY_SKILLS, eMenu::LIBRARY_ALCHEMY, eMenu::LIBRARY_TIPS,
eMenu::NONE, eMenu::LIBRARY_INTRO,
};
static const eMenu help_choices[] = {
eMenu::HELP_INDEX, eMenu::ABOUT, eMenu::NONE, eMenu::HELP_OUT, eMenu::HELP_TOWN, eMenu::HELP_COMBAT, eMenu::HELP_BARRIER,
eMenu::NONE, eMenu::HELP_HINTS, eMenu::HELP_SPELLS,
};
HMENU file_menu = GetSubMenu(menuHandle, FILE_MENU_POS);
HMENU opt_menu = GetSubMenu(menuHandle, OPT_MENU_POS);
HMENU act_menu = GetSubMenu(menuHandle, ACT_MENU_POS);
HMENU lib_menu = GetSubMenu(menuHandle, LIB_MENU_POS);
HMENU help_menu = GetSubMenu(menuHandle, HELP_MENU_POS);
int i = 0;
for(eMenu opt : file_choices)
setMenuCommand(file_menu, i++, opt);
i = 0;
for(eMenu opt : opt_choices)
setMenuCommand(opt_menu, i++, opt);
i = 0;
for(eMenu opt : act_choices)
setMenuCommand(act_menu, i++, opt);
i = 0;
for(eMenu opt : lib_choices)
setMenuCommand(lib_menu, i++, opt);
i = 0;
for(eMenu opt : help_choices)
setMenuCommand(help_menu, i++, opt);
}
void adjust_monst_menu() {
@@ -212,14 +269,6 @@ void showMenuBar() {
DrawMenuBar(mainPtr.getSystemHandle());
}
void handle_file_menu(int item_hit);
void handle_options_menu(int item_hit);
void handle_help_menu(int item_hit);
void handle_library_menu(int item_hit);
void handle_actions_menu(int item_hit);
void handle_monster_info_menu(int item_hit);
void handle_menu_spell(eSpell spell_picked);
#include "cursors.h"
LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam) {
@@ -231,48 +280,7 @@ LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lPara
handle_menu_spell(cSpell::fromNum(eSkill::MAGE_SPELLS, cmd - 2000));
} else if(cmd >= 3000 && cmd < 4000) {
handle_menu_spell(cSpell::fromNum(eSkill::PRIEST_SPELLS, cmd - 3000));
} else switch(cmd) {
// File menu
case IDM_FILE_NEW: handle_file_menu(4); break;
case IDM_FILE_OPEN: handle_file_menu(1); break;
case IDM_FILE_ABORT: handle_file_menu(0); break;
case IDM_FILE_SAVE: handle_file_menu(2); break;
case IDM_FILE_SAVE_AS: handle_file_menu(3); break;
case IDM_FILE_PREFS: handle_file_menu(6); break;
case IDM_FILE_QUIT: handle_file_menu(8); break;
// Options menu
case IDM_OPTIONS_GRAPHIC: handle_options_menu(1); break;
case IDM_OPTIONS_NAME: handle_options_menu(2); break;
case IDM_OPTIONS_NEW: handle_options_menu(3); break;
case IDM_OPTIONS_DELETE: handle_options_menu(4); break;
case IDM_OPTIONS_TALKING: handle_options_menu(6); break;
case IDM_OPTIONS_ENCOUNTER: handle_options_menu(7); break;
case IDM_OPTIONS_STATS: handle_options_menu(8); break;
// Actions menu
case IDM_ACTIONS_ALCHEMY: handle_actions_menu(1); break;
case IDM_ACTIONS_WAIT: handle_actions_menu(2); break;
case IDM_ACTIONS_MAP: handle_actions_menu(3); break;
// Monster/Spell menu About items
case IDM_MONSTERS_ABOUT: break;
case IDM_MAGE_ABOUT: give_help(209, 0); break;
case IDM_PRIEST_ABOUT: give_help(209, 0); break;
// Library menu
case IDM_LIBRARY_MAGE: handle_library_menu(1); break;
case IDM_LIBRARY_PRIEST: handle_library_menu(2); break;
case IDM_LIBRARY_ALCHEMY: handle_library_menu(3); break;
case IDM_LIBRARY_SKILLS: handle_library_menu(4); break;
case IDM_LIBRARY_TIPS: handle_library_menu(5); break;
case IDM_LIBRARY_INTRO: handle_library_menu(7); break;
// Help menu
case IDM_HELP_INDEX: ShellExecuteA(NULL, "open", "https://calref.net/~sylae/boe-doc/game/Contents.html", NULL, NULL, SW_SHOWNORMAL); break;
case IDM_HELP_ABOUT: handle_help_menu(10); break;
case IDM_HELP_OUTDOOR: handle_help_menu(1); break;
case IDM_HELP_TOWN: handle_help_menu(2); break;
case IDM_HELP_COMBAT: handle_help_menu(3); break;
case IDM_HELP_BARRIER: handle_help_menu(4); break;
case IDM_HELP_HINTS: handle_help_menu(6); break;
case IDM_HELP_SPELLS: handle_help_menu(7); break;
}
} else handle_menu_choice(menuChoices[cmd]);
} else if(message == WM_SETCURSOR) {
// Windows resets the cursor to an arrow whenever the mouse moves, unless we do this.
// Note: By handling this message, sf::Window::setMouseCursorVisible() will NOT work.

View File

@@ -379,7 +379,6 @@
<array class="NSMutableArray" key="NSMenuItems">
<object class="NSMenuItem" id="89118923">
<reference key="NSMenu" ref="974783340"/>
<bool key="NSIsDisabled">YES</bool>
<string key="NSTitle">About this menu</string>
<string key="NSKeyEquiv"/>
<int key="NSMnemonicLoc">2147483647</int>