Reform game menu -> command mapping so that the non-platform-dependent code doesn't need to know where the menuitem is
- Also fix some issues with the notes dialogs - Journal is now available; has a different icon now
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@@ -3,10 +3,10 @@
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<!--<!DOCTYPE dialog SYSTEM "dialog.dtd">-->
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<dialog skin='dark' defbtn='done'>
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<button name='done' type='done' top='341' left='319'/>
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<pict type='dlog' num='8' top='9' left='9'/>
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<pict type='dlog' num='24' top='9' left='9'/>
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<text name='str1' framed='true' top='37' left='121' width='257' height='92'/>
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<text name='str2' framed='true' top='136' left='121' width='257' height='92'/>
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<text name='str2' framed='true' top='235' left='121' width='257' height='92'/>
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<text name='str3' framed='true' top='235' left='121' width='257' height='92'/>
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<text size='large' top='9' left='53' width='257' height='19'>Journal of your Travels:</text>
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<button name='left' type='left' def-key='left' top='340' left='48'/>
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<button name='right' type='right' def-key='right' top='340' left='111'/>
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