Reform game menu -> command mapping so that the non-platform-dependent code doesn't need to know where the menuitem is

- Also fix some issues with the notes dialogs
- Journal is now available; has a different icon now
This commit is contained in:
2015-01-05 18:39:54 -05:00
parent 04b9aec921
commit f25a6e58f3
8 changed files with 200 additions and 202 deletions

View File

@@ -3,10 +3,10 @@
<!--<!DOCTYPE dialog SYSTEM "dialog.dtd">-->
<dialog skin='dark' defbtn='done'>
<button name='done' type='done' top='341' left='319'/>
<pict type='dlog' num='8' top='9' left='9'/>
<pict type='dlog' num='24' top='9' left='9'/>
<text name='str1' framed='true' top='37' left='121' width='257' height='92'/>
<text name='str2' framed='true' top='136' left='121' width='257' height='92'/>
<text name='str2' framed='true' top='235' left='121' width='257' height='92'/>
<text name='str3' framed='true' top='235' left='121' width='257' height='92'/>
<text size='large' top='9' left='53' width='257' height='19'>Journal of your Travels:</text>
<button name='left' type='left' def-key='left' top='340' left='48'/>
<button name='right' type='right' def-key='right' top='340' left='111'/>