BoECB: Include when building and packaging

This commit is contained in:
2025-03-09 14:17:43 -04:00
committed by Celtic Minstrel
parent 1fc93bcd1c
commit f1bdb69e5b
5 changed files with 8 additions and 1 deletions

View File

@@ -107,6 +107,7 @@ Section "Scenario Editor" Section3
File "${RELEASE_DIR}\BoE Scenario Editor.exe"
SetOutPath "$INSTDIR\Blades of Exile Base\"
File "${RELEASE_DIR}\Blades of Exile Base\bladbase.boes"
File "${RELEASE_DIR}\Blades of Exile Base\cavebase.boes"
SetShellVarContext all
CreateShortCut "$SMPROGRAMS\Blades of Exile\Scenario Editor.lnk" "$INSTDIR\BoE Scenario Editor.exe"
@@ -259,6 +260,7 @@ Section Uninstall
; Clean up Scenario Editor
Delete "$INSTDIR\Scen Editor.exe"
Delete "$INSTDIR\Blades of Exile Base\bladbase.boes"
Delete "$INSTDIR\Blades of Exile Base\cavebase.boes"
; Remove remaining directories
RMDir "$INSTDIR\Blades of Exile Scenarios\"

View File

@@ -494,6 +494,7 @@
<!--BUILD SCENARIOS-->
<Target Name="BuildBase" AfterTargets="AfterBuild">
<Exec Command="$(SolutionDir)..\..\pkg\win\build-scen.bat $(SolutionDir)..\..\rsrc\bases\bladbase $(SolutionDir)..\..\rsrc\bases\bladbase.boes" />
<Exec Command="$(SolutionDir)..\..\pkg\win\build-scen.bat $(SolutionDir)..\..\rsrc\bases\cavebase $(SolutionDir)..\..\rsrc\bases\cavebase.boes" />
</Target>
<Target Name="BuildScenarios" AfterTargets="BuildBase">
<Exec Command="$(SolutionDir)..\..\pkg\win\build-scen.bat $(SolutionDir)..\..\rsrc\scenarios\busywork $(SolutionDir)..\..\rsrc\scenarios\busywork.boes" />

View File

@@ -553,6 +553,7 @@
<!--BUILD SCENARIOS-->
<Target Name="BuildBase" AfterTargets="AfterBuild">
<Exec Command="$(SolutionDir)..\..\pkg\win\build-scen.bat $(SolutionDir)..\..\rsrc\bases\bladbase $(SolutionDir)..\..\rsrc\bases\bladbase.boes" />
<Exec Command="$(SolutionDir)..\..\pkg\win\build-scen.bat $(SolutionDir)..\..\rsrc\bases\cavebase $(SolutionDir)..\..\rsrc\bases\cavebase.boes" />
</Target>
<Target Name="BuildScenarios" AfterTargets="BuildBase">
<Exec Command="$(SolutionDir)..\..\pkg\win\build-scen.bat $(SolutionDir)..\..\rsrc\scenarios\busywork $(SolutionDir)..\..\rsrc\scenarios\busywork.boes" />

View File

@@ -2058,6 +2058,7 @@
"$(SRCROOT)/../../rsrc/scenarios/valleydy",
"$(SRCROOT)/../../rsrc/scenarios/stealth",
"$(SRCROOT)/../../rsrc/scenarios/zakhazi",
"$(SRCROOT)/../../rsrc/bases/cavebase",
);
name = "Pack Scenarios";
outputPaths = (
@@ -2066,10 +2067,11 @@
"$(BUILT_PRODUCTS_DIR)/Blades of Exile Scenarios/valleydy.boes",
"$(BUILT_PRODUCTS_DIR)/Blades of Exile Scenarios/stealth.boes",
"$(BUILT_PRODUCTS_DIR)/Blades of Exile Scenarios/zakhazi.boes",
"$(BUILT_PRODUCTS_DIR)/Blades of Exile Base/cavebase.boes",
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "test $SCRIPT_INPUT_FILE_COUNT -eq $SCRIPT_OUTPUT_FILE_COUNT || exit 1\nfor((i = 0; i < $SCRIPT_INPUT_FILE_COUNT; i++)); do\n\teval in=\\$SCRIPT_INPUT_FILE_$i\n\teval out=\\$SCRIPT_OUTPUT_FILE_$i\n\t../../pkg/pack-scenario.sh \"$in\" \"$out\"\ndone";
shellScript = "test $SCRIPT_INPUT_FILE_COUNT -eq $SCRIPT_OUTPUT_FILE_COUNT || exit 1\nfor((i = 0; i < $SCRIPT_INPUT_FILE_COUNT; i++)); do\n\teval in=\\$SCRIPT_INPUT_FILE_$i\n\teval out=\\$SCRIPT_OUTPUT_FILE_$i\n\t../../pkg/pack-scenario.sh \"$in\" \"$out\"\ndone\n";
};
/* End PBXShellScriptBuildPhase section */

View File

@@ -35,6 +35,7 @@ def pack_scenario(target, source, env):
env.Append(BUILDERS={"BuildScenario": Builder(action=pack_scenario, suffix=".boes", src_suffix="")})
env.BuildScenario('#build/rsrc/bases/bladbase.boes', 'bases/bladbase/header.exs')
env.BuildScenario('#build/rsrc/bases/cavebase.boes', 'bases/cavebase/header.exs')
env.BuildScenario('#build/rsrc/scenarios/busywork.boes', 'scenarios/busywork/header.exs')
env.BuildScenario('#build/rsrc/scenarios/valleydy.boes', 'scenarios/valleydy/header.exs')
env.BuildScenario('#build/rsrc/scenarios/stealth.boes', 'scenarios/stealth/header.exs')