Added include guards to all class headers.
Removed unnecessary or potentially harmful compiler flags. Added alignment attribute to all old struct members. Removed some unused variables. Made some switch statements handle all or more cases. Removed using declarations in favor of fully qualified names. Fixed a couple of assignments in conditionals that should have been comparisons. Eliminated linker warnings by restoring default linking of standard libraries. Fixed some comparisons between signed and unsigned integers. Note: No testing has been done, in particular of old file I/O. This should be checked for regression caused by alteration of old struct definitions. git-svn-id: http://openexile.googlecode.com/svn/trunk@63 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
473
osx/oldstructs.h
473
osx/oldstructs.h
@@ -6,6 +6,9 @@
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*
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*/
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#ifndef OLDSTRUCTS_H
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#define OLDSTRUCTS_H
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namespace legacy {
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//#define NLS 25
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// // number of left slots for buttons
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@@ -15,357 +18,359 @@ namespace legacy {
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// // number of right slots for scrolling list on page at 1 time
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struct location {
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char x,y;
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char x,y __attribute__((aligned(2)));
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};
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struct special_node_type {
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short type,sd1,sd2,pic,m1,m2,ex1a,ex1b,ex2a,ex2b,jumpto;
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short type,sd1,sd2,pic,m1,m2,ex1a,ex1b,ex2a,ex2b,jumpto __attribute__((aligned(2)));
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};
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struct talking_node_type {
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short personality,type;
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char link1[4],link2[4];
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short extras[4];
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short personality,type __attribute__((aligned(2)));
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char link1[4],link2[4] __attribute__((aligned(2)));
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short extras[4] __attribute__((aligned(2)));
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};
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struct talking_record_type {
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unsigned char strlens[200];
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talking_node_type talk_nodes[60];
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unsigned char strlens[200] __attribute__((aligned(2)));
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talking_node_type talk_nodes[60] __attribute__((aligned(2)));
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};
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struct terrain_type_type {
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short picture;
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unsigned char blockage,flag1,flag2,special,trans_to_what,fly_over,boat_over;
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unsigned char block_horse,light_radius,step_sound,shortcut_key,res1,res2,res3;
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short picture __attribute__((aligned(2)));
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unsigned char blockage,flag1,flag2,special,trans_to_what,fly_over,boat_over __attribute__((aligned(2)));
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unsigned char block_horse,light_radius,step_sound,shortcut_key,res1,res2,res3 __attribute__((aligned(2)));
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};
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struct wandering_type {
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unsigned char monst[4];
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unsigned char monst[4] __attribute__((aligned(2)));
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};
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struct out_wandering_type {
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unsigned char monst[7];
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unsigned char friendly[3];
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short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
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short end_spec1,end_spec2;
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unsigned char monst[7] __attribute__((aligned(2)));
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unsigned char friendly[3] __attribute__((aligned(2)));
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short spec_on_meet,spec_on_win,spec_on_flee,cant_flee __attribute__((aligned(2)));
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short end_spec1,end_spec2 __attribute__((aligned(2)));
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};
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struct outdoor_record_type {
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unsigned char terrain[48][48];
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location special_locs[18];
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unsigned char special_id[18];
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location exit_locs[8];
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char exit_dests[8];
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location sign_locs[8];
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out_wandering_type wandering[4],special_enc[4];
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location wandering_locs[4];
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Rect info_rect[8];
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unsigned char strlens[180];
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special_node_type specials[60];
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unsigned char terrain[48][48] __attribute__((aligned(2)));
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location special_locs[18] __attribute__((aligned(2)));
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unsigned char special_id[18] __attribute__((aligned(2)));
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location exit_locs[8] __attribute__((aligned(2)));
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char exit_dests[8] __attribute__((aligned(2)));
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location sign_locs[8] __attribute__((aligned(2)));
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out_wandering_type wandering[4],special_enc[4] __attribute__((aligned(2)));
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location wandering_locs[4] __attribute__((aligned(2)));
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Rect info_rect[8] __attribute__((aligned(2)));
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unsigned char strlens[180] __attribute__((aligned(2)));
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special_node_type specials[60] __attribute__((aligned(2)));
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};
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struct creature_start_type {
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unsigned char number;
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unsigned char start_attitude;
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location start_loc;
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unsigned char mobile;
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unsigned char time_flag;
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unsigned char extra1,extra2;
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short spec1, spec2;
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char spec_enc_code,time_code;
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short monster_time,personality;
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short special_on_kill,facial_pic;
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unsigned char number __attribute__((aligned(2)));
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unsigned char start_attitude __attribute__((aligned(2)));
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location start_loc __attribute__((aligned(2)));
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unsigned char mobile __attribute__((aligned(2)));
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unsigned char time_flag __attribute__((aligned(2)));
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unsigned char extra1,extra2 __attribute__((aligned(2)));
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short spec1, spec2 __attribute__((aligned(2)));
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char spec_enc_code,time_code __attribute__((aligned(2)));
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short monster_time,personality __attribute__((aligned(2)));
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short special_on_kill,facial_pic __attribute__((aligned(2)));
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};
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struct short_item_record_type {
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short variety, item_level;
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char awkward, bonus, protection, charges, type;
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unsigned char graphic_num,ability, type_flag, is_special;
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short value;
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bool identified, magic;
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unsigned char weight, description_flag;
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char full_name[25], name[15];
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unsigned char reserved1,reserved2;
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unsigned char magic_use_type, ability_strength, treas_class, real_abil;
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short variety, item_level __attribute__((aligned(2)));
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char awkward, bonus, protection, charges, type __attribute__((aligned(2)));
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unsigned char graphic_num,ability, type_flag, is_special __attribute__((aligned(2)));
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short value __attribute__((aligned(2)));
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bool identified, magic __attribute__((aligned(2)));
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unsigned char weight, description_flag __attribute__((aligned(2)));
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char full_name[25], name[15] __attribute__((aligned(2)));
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unsigned char reserved1,reserved2 __attribute__((aligned(2)));
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unsigned char magic_use_type, ability_strength, treas_class, real_abil __attribute__((aligned(2)));
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};
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struct item_record_type {
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short variety, item_level;
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char awkward, bonus, protection, charges, type, magic_use_type;
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unsigned char graphic_num,ability, ability_strength,type_flag, is_special;
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short value;
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unsigned char weight, special_class;
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location item_loc;
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char full_name[25], name[15];
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unsigned char treas_class,item_properties,reserved1,reserved2;
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short variety, item_level __attribute__((aligned(2)));
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char awkward, bonus, protection, charges, type, magic_use_type __attribute__((aligned(2)));
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unsigned char graphic_num,ability, ability_strength,type_flag, is_special __attribute__((aligned(2)));
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short value __attribute__((aligned(2)));
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unsigned char weight, special_class __attribute__((aligned(2)));
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location item_loc __attribute__((aligned(2)));
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char full_name[25], name[15] __attribute__((aligned(2)));
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unsigned char treas_class,item_properties,reserved1,reserved2 __attribute__((aligned(2)));
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};
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struct preset_item_type {
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location item_loc;
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short item_code,ability;
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unsigned char charges,always_there,property,contained;
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location item_loc __attribute__((aligned(2)));
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short item_code,ability __attribute__((aligned(2)));
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unsigned char charges,always_there,property,contained __attribute__((aligned(2)));
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};
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struct preset_field_type {
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location field_loc;
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short field_type;
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location field_loc __attribute__((aligned(2)));
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short field_type __attribute__((aligned(2)));
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};
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struct town_record_type {
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short town_chop_time,town_chop_key;
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wandering_type wandering[4];
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location wandering_locs[4];
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location special_locs[50];
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unsigned char spec_id[50];
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location sign_locs[15];
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short lighting;
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location start_locs[4];
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location exit_locs[4];
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short exit_specs[4];
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Rect in_town_rect;
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preset_item_type preset_items[64];
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short max_num_monst;
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preset_field_type preset_fields[50];
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short spec_on_entry,spec_on_entry_if_dead;
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short timer_spec_times[8];
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short timer_specs[8];
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unsigned char strlens[180];
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special_node_type specials[100];
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unsigned char specials1,specials2,res1,res2;
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short difficulty;
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short town_chop_time,town_chop_key __attribute__((aligned(2)));
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wandering_type wandering[4] __attribute__((aligned(2)));
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location wandering_locs[4] __attribute__((aligned(2)));
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location special_locs[50] __attribute__((aligned(2)));
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unsigned char spec_id[50] __attribute__((aligned(2)));
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location sign_locs[15] __attribute__((aligned(2)));
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short lighting __attribute__((aligned(2)));
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location start_locs[4] __attribute__((aligned(2)));
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location exit_locs[4] __attribute__((aligned(2)));
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short exit_specs[4] __attribute__((aligned(2)));
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Rect in_town_rect __attribute__((aligned(2)));
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preset_item_type preset_items[64] __attribute__((aligned(2)));
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short max_num_monst __attribute__((aligned(2)));
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preset_field_type preset_fields[50] __attribute__((aligned(2)));
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short spec_on_entry,spec_on_entry_if_dead __attribute__((aligned(2)));
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short timer_spec_times[8] __attribute__((aligned(2)));
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short timer_specs[8] __attribute__((aligned(2)));
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unsigned char strlens[180] __attribute__((aligned(2)));
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special_node_type specials[100] __attribute__((aligned(2)));
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unsigned char specials1,specials2,res1,res2 __attribute__((aligned(2)));
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short difficulty __attribute__((aligned(2)));
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};
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struct big_tr_type {
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unsigned char terrain[64][64];
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Rect room_rect[16];
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creature_start_type creatures[60];
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unsigned char lighting[8][64];
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unsigned char terrain[64][64] __attribute__((aligned(2)));
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Rect room_rect[16] __attribute__((aligned(2)));
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creature_start_type creatures[60] __attribute__((aligned(2)));
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unsigned char lighting[8][64] __attribute__((aligned(2)));
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};
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struct ave_tr_type {
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unsigned char terrain[48][48];
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Rect room_rect[16];
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creature_start_type creatures[40];
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unsigned char lighting[6][48];
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unsigned char terrain[48][48] __attribute__((aligned(2)));
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Rect room_rect[16] __attribute__((aligned(2)));
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creature_start_type creatures[40] __attribute__((aligned(2)));
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unsigned char lighting[6][48] __attribute__((aligned(2)));
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};
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struct tiny_tr_type {
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unsigned char terrain[32][32];
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Rect room_rect[16];
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creature_start_type creatures[30];
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unsigned char lighting[4][32];
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unsigned char terrain[32][32] __attribute__((aligned(2)));
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Rect room_rect[16] __attribute__((aligned(2)));
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creature_start_type creatures[30] __attribute__((aligned(2)));
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unsigned char lighting[4][32] __attribute__((aligned(2)));
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};
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struct city_block_type {
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short block_type;
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short block_destroy_time;
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char block_alignment;
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char block_key_time;
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location block_loc;
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short block_type __attribute__((aligned(2)));
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short block_destroy_time __attribute__((aligned(2)));
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char block_alignment __attribute__((aligned(2)));
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char block_key_time __attribute__((aligned(2)));
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location block_loc __attribute__((aligned(2)));
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};
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struct city_ter_rect_type {
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Rect what_rect;
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unsigned char ter_type;
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unsigned char hollow;
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Rect what_rect __attribute__((aligned(2)));
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unsigned char ter_type __attribute__((aligned(2)));
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unsigned char hollow __attribute__((aligned(2)));
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};
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struct template_town_type {
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creature_start_type creatures[30];
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city_block_type city_block[15];
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city_ter_rect_type city_ter_rect[10];
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creature_start_type creatures[30] __attribute__((aligned(2)));
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city_block_type city_block[15] __attribute__((aligned(2)));
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city_ter_rect_type city_ter_rect[10] __attribute__((aligned(2)));
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};
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struct scen_item_data_type {
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item_record_type scen_items[400];
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char monst_names[256][20];
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char ter_names[256][30];
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item_record_type scen_items[400] __attribute__((aligned(2)));
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char monst_names[256][20] __attribute__((aligned(2)));
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char ter_names[256][30] __attribute__((aligned(2)));
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};
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struct item_storage_shortcut_type {
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short ter_type,item_num[10],item_odds[10],property;
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short ter_type,item_num[10],item_odds[10],property __attribute__((aligned(2)));
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};
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struct monster_record_type {
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unsigned char m_num,level,m_name[26];
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short health,m_health,mp,max_mp;
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unsigned char armor,skill;
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short a[3];
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unsigned char a1_type,a23_type,m_type,speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison;
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short morale,m_morale;
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short corpse_item,corpse_item_chance;
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short status[15];
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unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2;
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unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3;
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short picture_num;
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unsigned char m_num,level,m_name[26] __attribute__((aligned(2)));
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short health,m_health,mp,max_mp __attribute__((aligned(2)));
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unsigned char armor,skill __attribute__((aligned(2)));
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short a[3] __attribute__((aligned(2)));
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unsigned char a1_type,a23_type,m_type,speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison __attribute__((aligned(2)));
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short morale,m_morale __attribute__((aligned(2)));
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short corpse_item,corpse_item_chance __attribute__((aligned(2)));
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short status[15] __attribute__((aligned(2)));
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unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2 __attribute__((aligned(2)));
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unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3 __attribute__((aligned(2)));
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short picture_num __attribute__((aligned(2)));
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};
|
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|
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struct horse_record_type {
|
||||
location horse_loc,horse_loc_in_sec,horse_sector;
|
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short which_town;
|
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bool exists,property;
|
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location horse_loc,horse_loc_in_sec,horse_sector __attribute__((aligned(2)));
|
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short which_town __attribute__((aligned(2)));
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bool exists,property __attribute__((aligned(2)));
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};
|
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|
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struct boat_record_type {
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location boat_loc,boat_loc_in_sec,boat_sector;
|
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short which_town;
|
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bool exists,property;
|
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location boat_loc,boat_loc_in_sec,boat_sector __attribute__((aligned(2)));
|
||||
short which_town __attribute__((aligned(2)));
|
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bool exists,property __attribute__((aligned(2)));
|
||||
};
|
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|
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struct talk_save_type {
|
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short personality;
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short town_num;
|
||||
short str1,str2;
|
||||
short personality __attribute__((aligned(2)));
|
||||
short town_num __attribute__((aligned(2)));
|
||||
short str1,str2 __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct creature_data_type {
|
||||
short active,attitude;
|
||||
unsigned char number;
|
||||
location m_loc;
|
||||
monster_record_type m_d;
|
||||
short mobile;
|
||||
short summoned;
|
||||
creature_start_type monst_start;
|
||||
short active,attitude __attribute__((aligned(2)));
|
||||
unsigned char number __attribute__((aligned(2)));
|
||||
location m_loc __attribute__((aligned(2)));
|
||||
monster_record_type m_d __attribute__((aligned(2)));
|
||||
short mobile __attribute__((aligned(2)));
|
||||
short summoned __attribute__((aligned(2)));
|
||||
creature_start_type monst_start __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct creature_list_type {
|
||||
creature_data_type dudes[60];
|
||||
short which_town;
|
||||
short friendly;
|
||||
creature_data_type dudes[60] __attribute__((aligned(2)));
|
||||
short which_town __attribute__((aligned(2)));
|
||||
short friendly __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct outdoor_creature_type {
|
||||
bool exists;
|
||||
short direction;
|
||||
out_wandering_type what_monst;
|
||||
location which_sector,m_loc;
|
||||
bool exists __attribute__((aligned(2)));
|
||||
short direction __attribute__((aligned(2)));
|
||||
out_wandering_type what_monst __attribute__((aligned(2)));
|
||||
location which_sector,m_loc __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct party_record_type {
|
||||
long age;
|
||||
short gold,food;
|
||||
unsigned char stuff_done[310][10],item_taken[200][8];
|
||||
short light_level;
|
||||
location outdoor_corner,i_w_c,p_loc,loc_in_sec;
|
||||
boat_record_type boats[30];
|
||||
horse_record_type horses[30];
|
||||
creature_list_type creature_save[4];
|
||||
short in_boat,in_horse;
|
||||
outdoor_creature_type out_c[10];
|
||||
item_record_type magic_store_items[5][10];
|
||||
short imprisoned_monst[4];
|
||||
char m_seen[256];
|
||||
char journal_str[50];
|
||||
short journal_day[50];
|
||||
short special_notes_str[140][2];
|
||||
talk_save_type talk_save[120];
|
||||
short direction,at_which_save_slot;
|
||||
char alchemy[20];
|
||||
bool can_find_town[200];
|
||||
short key_times[100];
|
||||
short party_event_timers[30];
|
||||
short global_or_town[30];
|
||||
short node_to_call[30];
|
||||
char spec_items[50],help_received[120];
|
||||
short m_killed[200];
|
||||
long total_m_killed,total_dam_done,total_xp_gained,total_dam_taken;
|
||||
char scen_name[256];
|
||||
long age __attribute__((aligned(2)));
|
||||
short gold,food __attribute__((aligned(2)));
|
||||
unsigned char stuff_done[310][10],item_taken[200][8] __attribute__((aligned(2)));
|
||||
short light_level __attribute__((aligned(2)));
|
||||
location outdoor_corner,i_w_c,p_loc,loc_in_sec __attribute__((aligned(2)));
|
||||
boat_record_type boats[30] __attribute__((aligned(2)));
|
||||
horse_record_type horses[30] __attribute__((aligned(2)));
|
||||
creature_list_type creature_save[4] __attribute__((aligned(2)));
|
||||
short in_boat,in_horse __attribute__((aligned(2)));
|
||||
outdoor_creature_type out_c[10] __attribute__((aligned(2)));
|
||||
item_record_type magic_store_items[5][10] __attribute__((aligned(2)));
|
||||
short imprisoned_monst[4] __attribute__((aligned(2)));
|
||||
char m_seen[256] __attribute__((aligned(2)));
|
||||
char journal_str[50] __attribute__((aligned(2)));
|
||||
short journal_day[50] __attribute__((aligned(2)));
|
||||
short special_notes_str[140][2] __attribute__((aligned(2)));
|
||||
talk_save_type talk_save[120] __attribute__((aligned(2)));
|
||||
short direction,at_which_save_slot __attribute__((aligned(2)));
|
||||
char alchemy[20] __attribute__((aligned(2)));
|
||||
bool can_find_town[200] __attribute__((aligned(2)));
|
||||
short key_times[100] __attribute__((aligned(2)));
|
||||
short party_event_timers[30] __attribute__((aligned(2)));
|
||||
short global_or_town[30] __attribute__((aligned(2)));
|
||||
short node_to_call[30] __attribute__((aligned(2)));
|
||||
char spec_items[50],help_received[120] __attribute__((aligned(2)));
|
||||
short m_killed[200] __attribute__((aligned(2)));
|
||||
long total_m_killed,total_dam_done,total_xp_gained,total_dam_taken __attribute__((aligned(2)));
|
||||
char scen_name[256] __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct scenario_data_type {
|
||||
unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
|
||||
unsigned char town_size[200];
|
||||
unsigned char town_hidden[200];
|
||||
short flag_a;
|
||||
short intro_mess_pic,intro_mess_len;
|
||||
location where_start,out_sec_start,out_start;
|
||||
short which_town_start;
|
||||
short flag_b;
|
||||
short town_data_size[200][5];
|
||||
short town_to_add_to[10];
|
||||
short flag_to_add_to_town[10][2];
|
||||
short flag_c;
|
||||
short out_data_size[100][2];
|
||||
Rect store_item_rects[3];
|
||||
short store_item_towns[3];
|
||||
short flag_e;
|
||||
short special_items[50];
|
||||
short special_item_special[50];
|
||||
short rating,uses_custom_graphics;
|
||||
short flag_f;
|
||||
monster_record_type scen_monsters[256];
|
||||
boat_record_type scen_boats[30];
|
||||
horse_record_type scen_horses[30];
|
||||
short flag_g;
|
||||
terrain_type_type ter_types[256];
|
||||
short scenario_timer_times[20];
|
||||
short scenario_timer_specs[20];
|
||||
short flag_h;
|
||||
special_node_type scen_specials[256];
|
||||
item_storage_shortcut_type storage_shortcuts[10];
|
||||
short flag_d;
|
||||
unsigned char scen_str_len[300];
|
||||
short flag_i;
|
||||
location last_out_edited;
|
||||
short last_town_edited;
|
||||
unsigned char out_width,out_height,difficulty,intro_pic,default_ground __attribute__((aligned(2)));
|
||||
unsigned char town_size[200] __attribute__((aligned(2)));
|
||||
unsigned char town_hidden[200] __attribute__((aligned(2)));
|
||||
short flag_a __attribute__((aligned(2)));
|
||||
short intro_mess_pic,intro_mess_len __attribute__((aligned(2)));
|
||||
location where_start,out_sec_start,out_start __attribute__((aligned(2)));
|
||||
short which_town_start __attribute__((aligned(2)));
|
||||
short flag_b __attribute__((aligned(2)));
|
||||
short town_data_size[200][5] __attribute__((aligned(2)));
|
||||
short town_to_add_to[10] __attribute__((aligned(2)));
|
||||
short flag_to_add_to_town[10][2] __attribute__((aligned(2)));
|
||||
short flag_c __attribute__((aligned(2)));
|
||||
short out_data_size[100][2] __attribute__((aligned(2)));
|
||||
Rect store_item_rects[3] __attribute__((aligned(2)));
|
||||
short store_item_towns[3] __attribute__((aligned(2)));
|
||||
short flag_e __attribute__((aligned(2)));
|
||||
short special_items[50] __attribute__((aligned(2)));
|
||||
short special_item_special[50] __attribute__((aligned(2)));
|
||||
short rating,uses_custom_graphics __attribute__((aligned(2)));
|
||||
short flag_f __attribute__((aligned(2)));
|
||||
monster_record_type scen_monsters[256] __attribute__((aligned(2)));
|
||||
boat_record_type scen_boats[30] __attribute__((aligned(2)));
|
||||
horse_record_type scen_horses[30] __attribute__((aligned(2)));
|
||||
short flag_g __attribute__((aligned(2)));
|
||||
terrain_type_type ter_types[256] __attribute__((aligned(2)));
|
||||
short scenario_timer_times[20] __attribute__((aligned(2)));
|
||||
short scenario_timer_specs[20] __attribute__((aligned(2)));
|
||||
short flag_h __attribute__((aligned(2)));
|
||||
special_node_type scen_specials[256] __attribute__((aligned(2)));
|
||||
item_storage_shortcut_type storage_shortcuts[10] __attribute__((aligned(2)));
|
||||
short flag_d __attribute__((aligned(2)));
|
||||
unsigned char scen_str_len[300] __attribute__((aligned(2)));
|
||||
short flag_i __attribute__((aligned(2)));
|
||||
location last_out_edited __attribute__((aligned(2)));
|
||||
short last_town_edited __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct setup_save_type {
|
||||
unsigned char setup[4][64][64];
|
||||
unsigned char setup[4][64][64] __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct pc_record_type {
|
||||
short main_status;
|
||||
char name[20];
|
||||
short skills[30];
|
||||
short max_health,cur_health,max_sp,cur_sp,experience,skill_pts,level;
|
||||
short status[15];
|
||||
item_record_type items[24];
|
||||
bool equip[24];
|
||||
bool priest_spells[62],mage_spells[62];
|
||||
short which_graphic,weap_poisoned;
|
||||
bool advan[15],traits[15];
|
||||
short race,exp_adj,direction;
|
||||
short main_status __attribute__((aligned(2)));
|
||||
char name[20] __attribute__((aligned(2)));
|
||||
short skills[30] __attribute__((aligned(2)));
|
||||
short max_health,cur_health,max_sp,cur_sp,experience,skill_pts,level __attribute__((aligned(2)));
|
||||
short status[15] __attribute__((aligned(2)));
|
||||
item_record_type items[24] __attribute__((aligned(2)));
|
||||
bool equip[24] __attribute__((aligned(2)));
|
||||
bool priest_spells[62],mage_spells[62] __attribute__((aligned(2)));
|
||||
short which_graphic,weap_poisoned __attribute__((aligned(2)));
|
||||
bool advan[15],traits[15] __attribute__((aligned(2)));
|
||||
short race,exp_adj,direction __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct town_item_list {
|
||||
item_record_type items[115];
|
||||
item_record_type items[115] __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct stored_town_maps_type {
|
||||
char town_maps[200][8][64];
|
||||
char town_maps[200][8][64] __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
typedef struct stored_outdoor_maps_type {
|
||||
char outdoor_maps[100][6][48];
|
||||
char outdoor_maps[100][6][48] __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct stored_items_list_type {
|
||||
item_record_type items[115];
|
||||
item_record_type items[115] __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct current_town_type {
|
||||
short town_num, difficulty;
|
||||
town_record_type town;
|
||||
char explored[64][64];
|
||||
bool hostile;
|
||||
creature_list_type monst;
|
||||
bool in_boat;
|
||||
location p_loc;
|
||||
short town_num, difficulty __attribute__((aligned(2)));
|
||||
town_record_type town __attribute__((aligned(2)));
|
||||
char explored[64][64] __attribute__((aligned(2)));
|
||||
bool hostile __attribute__((aligned(2)));
|
||||
creature_list_type monst __attribute__((aligned(2)));
|
||||
bool in_boat __attribute__((aligned(2)));
|
||||
location p_loc __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
struct out_info_type {
|
||||
char expl[96][96];
|
||||
char expl[96][96] __attribute__((aligned(2)));
|
||||
};
|
||||
|
||||
// struct piles_of_stuff_dumping_type {
|
||||
// char strings_ls[NLS][40];
|
||||
// char strings_rs[NRS][40];
|
||||
// char town_strs[180][256];
|
||||
// char out_strs[120][256];
|
||||
// char scen_strs[270][256];
|
||||
// char talk_strs[170][256];
|
||||
// scen_item_data_type scen_item_list;
|
||||
// char strings_ls[NLS][40] __attribute__((aligned(2)));
|
||||
// char strings_rs[NRS][40] __attribute__((aligned(2)));
|
||||
// char town_strs[180][256] __attribute__((aligned(2)));
|
||||
// char out_strs[120][256] __attribute__((aligned(2)));
|
||||
// char scen_strs[270][256] __attribute__((aligned(2)));
|
||||
// char talk_strs[170][256] __attribute__((aligned(2)));
|
||||
// scen_item_data_type scen_item_list __attribute__((aligned(2)));
|
||||
// };
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user