Full support for custom PC graphics as well as monster graphics on PCs
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@@ -499,7 +499,10 @@ static void put_item_graphics(cDialog& me, size_t& first_item_shown, short& curr
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if(univ.party[i].main_status == eMainStatus::ALIVE) {
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std::ostringstream sout;
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sout << "pc" << i + 1 << "-g";
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dynamic_cast<cPict&>(me[sout.str()]).setPict(univ.party[i].which_graphic);
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pic_num_t pic = univ.party[i].which_graphic;
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if(pic >= 100 && pic < 1000)
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dynamic_cast<cPict&>(me[sout.str()]).setPict(pic - 100,PIC_MONST);
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else dynamic_cast<cPict&>(me[sout.str()]).setPict(pic,PIC_PC);
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}
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}
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