Add a new tilemap control that replicates its children into a fixed grid.

Use it for the Edit Terrain Object dialog.
This commit is contained in:
2025-02-26 22:21:02 -05:00
committed by Celtic Minstrel
parent 2ee2a545ef
commit f018f051f6
16 changed files with 376 additions and 47 deletions

View File

@@ -363,6 +363,7 @@
<ClCompile Include="..\..\..\src\dialogxml\widgets\scrollbar.cpp" />
<ClCompile Include="..\..\..\src\dialogxml\widgets\scrollpane.cpp" />
<ClCompile Include="..\..\..\src\dialogxml\widgets\stack.cpp" />
<ClCompile Include="..\..\..\src\dialogxml\widgets\tilemap.cpp" />
<ClCompile Include="..\..\..\src\fileio\debugout.win.cpp" />
<ClCompile Include="..\..\..\src\fileio\estreams.cpp" />
<ClCompile Include="..\..\..\src\fileio\fileio.cpp" />
@@ -459,6 +460,7 @@
<ClInclude Include="..\..\..\src\dialogxml\widgets\scrollbar.hpp" />
<ClInclude Include="..\..\..\src\dialogxml\widgets\scrollpane.hpp" />
<ClInclude Include="..\..\..\src\dialogxml\widgets\stack.hpp" />
<ClInclude Include="..\..\..\src\dialogxml\widgets\tilemap.hpp" />
<ClInclude Include="..\..\..\src\fields.hpp" />
<ClInclude Include="..\..\..\src\fileio\fileio.hpp" />
<ClInclude Include="..\..\..\src\fileio\gzstream\gzstream.h" />

View File

@@ -802,6 +802,9 @@
<ClCompile Include="..\..\..\src\dialogxml\widgets\stack.cpp">
<Filter>DialogXML\Widgets</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\dialogxml\widgets\tilemap.cpp">
<Filter>DialogXML\Widgets</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\fileio\resmgr\res_cursor.cpp" />
<ClCompile Include="..\..\..\src\fileio\resmgr\res_dialog.cpp" />
<ClCompile Include="..\..\..\src\fileio\resmgr\res_font.cpp" />
@@ -1052,6 +1055,9 @@
<ClInclude Include="..\..\..\src\dialogxml\widgets\stack.hpp">
<Filter>DialogXML\Widgets</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\dialogxml\widgets\tilemap.hpp">
<Filter>DialogXML\Widgets</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\tools\replay.hpp" />
</ItemGroup>
</Project>