Misc debug mode tweaks
- Disable debug/ghost mode when scenario ends and when loading a saved game - Show location works in combat mode - Edit/view SDF and enter town now use numeric response dialog - Refreshing stores/towns no longer works outside of debug mode - Ghost mode works in combat
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@@ -33,7 +33,7 @@
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//extern unsigned char out[96][96],out_e[96][96];
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extern short give_delays,stat_screen_mode;
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extern eGameMode overall_mode;
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extern bool play_sounds,sys_7_avail,save_maps,party_in_memory,in_scen_debug;
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extern bool play_sounds,sys_7_avail,save_maps,party_in_memory,in_scen_debug,ghost_mode;
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//extern current_town_type c_town;
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//extern town_item_list t_i;
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extern location center;
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@@ -102,6 +102,8 @@ void finish_load_party(){
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bool in_scen = univ.party.scen_name.length() > 0;
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party_in_memory = true;
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in_scen_debug = false;
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ghost_mode = false;
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// now if not in scen, this is it.
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if (!in_scen) {
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