Added some typedefs for clarity, and also added a cAttack class.
git-svn-id: http://openexile.googlecode.com/svn/trunk@77 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -14,7 +14,7 @@
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#include "classes.h"
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unsigned short& cBigTemplTown::terrain(size_t x, size_t y){
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ter_num_t& cBigTemplTown::terrain(size_t x, size_t y){
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return _terrain[0][0]; // will need to calculate the terrain somehow
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}
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