Added some typedefs for clarity, and also added a cAttack class.
git-svn-id: http://openexile.googlecode.com/svn/trunk@77 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -40,7 +40,7 @@ extern eGameMode overall_mode;
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extern location center;
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extern WindowPtr mainPtr;
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//extern short monst_target[60]; // 0-5 target that pc 6 - no target 100 + x - target monster x
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extern unsigned short combat_terrain[64][64];
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extern ter_num_t combat_terrain[64][64];
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//extern cOutdoors univ.out.outdoors[2][2];
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//extern unsigned char univ.out.misc_i[64][64];
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extern short store_current_pc,current_ground;
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@@ -921,37 +921,37 @@ void create_out_combat_terrain(short type,short num_walls,short spec_code)
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loc(15,19),loc(23,19),loc(19,29),loc(20,11),loc(28,16),
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loc(28,24),loc(27,19),loc(27,29),loc(15,28),loc(19,19)
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};
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static const unsigned short cave_pillar[4][4] = {
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static const ter_num_t cave_pillar[4][4] = {
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{0 ,14,11,1 },
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{14,19,20,11},
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{17,18,21,8 },
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{1 ,17,8 ,0 }
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};
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static const unsigned short mntn_pillar[4][4] = {
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static const ter_num_t mntn_pillar[4][4] = {
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{37,29,27,36},
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{29,33,34,27},
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{31,32,35,25},
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{36,31,25,37}
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};
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static const unsigned short surf_lake[4][4] = {
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static const ter_num_t surf_lake[4][4] = {
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{56,55,54,3 },
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{57,50,61,54},
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{58,51,59,53},
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{3 ,4 ,58,52}
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};
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static const unsigned short cave_lake[4][4] = {
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static const ter_num_t cave_lake[4][4] = {
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{93,96,71,71},
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{96,71,71,71},
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{71,71,71,96},
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{71,71,71,96}
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};
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static const unsigned short surf_fume[4][4] = {
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static const ter_num_t surf_fume[4][4] = {
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{75,75,75,36},
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{75,75,75,75},
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{75,75,75,75},
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{36,37,75,75}
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};
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static const unsigned short cave_fume[4][4] = {
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static const ter_num_t cave_fume[4][4] = {
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{98,0 ,75,75},
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{0 ,75,75,75},
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{75,75,75,0 },
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@@ -1174,7 +1174,7 @@ void dump_gold(short print_mes)
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void pick_lock(location where,short pc_num)
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{
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unsigned short terrain;
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ter_num_t terrain;
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short r1,which_item;
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bool will_break = false;
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short unlock_adjust;
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@@ -1223,7 +1223,7 @@ void pick_lock(location where,short pc_num)
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void bash_door(location where,short pc_num) ////
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{
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unsigned short terrain;
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ter_num_t terrain;
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short r1,unlock_adjust;
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terrain = univ.town->terrain(where.x,where.y);
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@@ -1405,7 +1405,7 @@ pascal void draw_map (DialogPtr the_dialog, short the_item)
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Rect area_to_draw_from,area_to_draw_on = {29,47,269,287};
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short small_adj = 0;
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unsigned short what_ter,what_ter2;
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ter_num_t what_ter,what_ter2;
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bool draw_surroundings = false,expl,expl2;
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short total_size = 48; // if full redraw, use this to figure out everything
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Rect area_to_put_on_map_rect;
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