Added some typedefs for clarity, and also added a cAttack class.
git-svn-id: http://openexile.googlecode.com/svn/trunk@77 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -20,15 +20,15 @@ short out_boat_there(location where);
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short town_horse_there(location where);
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short out_horse_there(location where);
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void notify_out_combat_began(cOutdoors::cWandering encounter,short *nums) ;
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std::string get_m_name(unsigned short num);
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std::string get_ter_name(unsigned short num);
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void print_monst_name(unsigned short m_type);
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void print_monst_attacks(unsigned short m_type,short target);
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std::string get_m_name(m_num_t num);
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std::string get_ter_name(ter_num_t num);
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void print_monst_name(m_num_t m_type);
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void print_monst_attacks(m_num_t m_type,short target);
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void damaged_message(short damage,short type);
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std::string print_monster_going(unsigned short m_num,short ap);
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void monst_spell_note(unsigned short number,short which_mess);
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void monst_cast_spell_note(unsigned short number,short spell,short type);
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void monst_breathe_note(unsigned short number);
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std::string print_monster_going(m_num_t m_num,short ap);
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void monst_spell_note(m_num_t number,short which_mess);
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void monst_cast_spell_note(m_num_t number,short spell,short type);
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void monst_breathe_note(m_num_t number);
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void monst_damaged_mes(short which_m,short how_much,short how_much_spec);
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void monst_killed_mes(short which_m);
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void print_nums(short a,short b,short c);
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