Added some typedefs for clarity, and also added a cAttack class.
git-svn-id: http://openexile.googlecode.com/svn/trunk@77 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -127,7 +127,7 @@ location spell_targets[8];
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/* Combat globals */
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short which_combat_type,town_type;
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location center;
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unsigned short combat_terrain[64][64];
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ter_num_t combat_terrain[64][64];
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location pc_pos[6];
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short current_pc;
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short combat_active_pc;
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@@ -1318,7 +1318,7 @@ void set_up_apple_events()
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}
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void move_sound(unsigned short ter,short step){
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void move_sound(ter_num_t ter,short step){
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static bool on_swamp = false;
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short pic,spec,snd;
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