Added some typedefs for clarity, and also added a cAttack class.

git-svn-id: http://openexile.googlecode.com/svn/trunk@77 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-28 23:48:10 +00:00
parent 1af17438f3
commit eeaa9ca599
55 changed files with 289 additions and 272 deletions

View File

@@ -11,17 +11,17 @@ void draw_sfx();
void draw_one_field(unsigned char flag,short source_x,short short_y);
void draw_one_spec_item(unsigned char flag,short source_x,short short_y);
void draw_party_symbol(short mode,location center);
Rect get_terrain_template_rect (unsigned char type_wanted);
Rect get_terrain_template_rect (ter_num_t type_wanted);
Rect return_item_rect(short wanted);
Rect get_monster_rect (unsigned char type_wanted,short mode) ;
Rect get_monster_template_rect (unsigned short type_wanted,short mode,short which_part) ;
Rect get_item_template_rect (short type_wanted);
bool is_fluid(unsigned short ter_type);
bool is_shore(unsigned short ter_type);
bool is_wall(unsigned short ter_type);
bool is_ground(unsigned short ter_type);
bool is_fluid(ter_num_t ter_type);
bool is_shore(ter_num_t ter_type);
bool is_wall(ter_num_t ter_type);
bool is_ground(ter_num_t ter_type);
//void make_town_trim(short mode);
//void make_out_trim();
char get_fluid_trim(location where,unsigned short ter_type);
char get_fluid_trim(location where,ter_num_t ter_type);
void check_if_monst_seen(unsigned short m_num);
void adjust_monst_menu();