Added some typedefs for clarity, and also added a cAttack class.
git-svn-id: http://openexile.googlecode.com/svn/trunk@77 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -11,17 +11,17 @@ void draw_sfx();
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void draw_one_field(unsigned char flag,short source_x,short short_y);
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void draw_one_spec_item(unsigned char flag,short source_x,short short_y);
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void draw_party_symbol(short mode,location center);
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Rect get_terrain_template_rect (unsigned char type_wanted);
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Rect get_terrain_template_rect (ter_num_t type_wanted);
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Rect return_item_rect(short wanted);
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Rect get_monster_rect (unsigned char type_wanted,short mode) ;
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Rect get_monster_template_rect (unsigned short type_wanted,short mode,short which_part) ;
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Rect get_item_template_rect (short type_wanted);
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bool is_fluid(unsigned short ter_type);
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bool is_shore(unsigned short ter_type);
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bool is_wall(unsigned short ter_type);
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bool is_ground(unsigned short ter_type);
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bool is_fluid(ter_num_t ter_type);
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bool is_shore(ter_num_t ter_type);
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bool is_wall(ter_num_t ter_type);
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bool is_ground(ter_num_t ter_type);
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//void make_town_trim(short mode);
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//void make_out_trim();
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char get_fluid_trim(location where,unsigned short ter_type);
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char get_fluid_trim(location where,ter_num_t ter_type);
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void check_if_monst_seen(unsigned short m_num);
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void adjust_monst_menu();
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