Added some typedefs for clarity, and also added a cAttack class.
git-svn-id: http://openexile.googlecode.com/svn/trunk@77 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -15,7 +15,7 @@ extern cTown* town;
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//extern big_tr_type t_d;
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extern short town_type; // 0 - big 1 - ave 2 - small
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extern short /*max_dim[3],*/mode_count,to_create;
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extern unsigned short template_terrain[64][64];
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extern ter_num_t template_terrain[64][64];
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extern cItemRec item_list[400];
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extern cScenario scenario;
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extern cSpecial null_spec_node;
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