Add a Display Message With Title special node

- Remove Wandering Will Fight, which has been made redundant
This commit is contained in:
2015-06-30 22:19:52 -04:00
parent c045c315aa
commit ee9c089829
6 changed files with 29 additions and 29 deletions

View File

@@ -594,7 +594,7 @@ enum class eSpecType {
COPY_SDF = 23,
DISPLAY_PICTURE = 24,
REST = 25,
WANDERING_WILL_FIGHT = 26,
TITLED_MSG = 26,
END_SCENARIO = 27, // add "win/lose" option
SET_POINTER = 28,
SET_CAMP_FLAG = 29,

View File

@@ -80,7 +80,7 @@ void cSpecial::append(legacy::special_node_type& old){
case 23: type = eSpecType::COPY_SDF; break;
// 24 was ritual of sanctification
case 25: type = eSpecType::REST; break;
case 26: type = eSpecType::WANDERING_WILL_FIGHT; break;
case 26: type = eSpecType::CANT_ENTER; break; // originally wandering will fight
case 27: type = eSpecType::END_SCENARIO; break;
// 28-49 were undefined
case 50: type = eSpecType::ONCE_GIVE_ITEM; break;
@@ -498,9 +498,9 @@ static const char*const button_dict[7][11] = {
{ // general nodes
" mmmMmmmmmMmmm mmmmmm Mmm $ mmmmmm mmm", // msg1
" ", // msg2
" ", // msg3
" p 3 ", // pic
" ? ", // pictype
" M ", // msg3
" p p 3 ", // pic
" ? ? ", // pictype
" & x T i _ M cit j ", // ex1a
" % S ss cJ ", // ex1b
" ", // ex1c