Add a Display Message With Title special node
- Remove Wandering Will Fight, which has been made redundant
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@@ -189,6 +189,9 @@ example, a guard won't let them), use this node.</dd>
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<dt>Uses:</dt><dd>Suppose you want a pillar the party can walk through. Place a special
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encounter on the pillar, and have a node of this type be the first special node
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called. Set Extra 1a to 0 and Extra 2a to 1.</dd>
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<dt>Uses:</dt><dd>Suppose a group of soldiers outdoors will only attack the party if they
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have the stolen Wand of Balloo. If they don't have it, use this node with Extra 1a set to
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0. If you don't call a special node of this type, the soldiers will attack.</dd>
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<dt>Note:</dt><dd>This doesn't have to be the last node in a chain. If this is the first
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special node called, the party is still kept from entering the space... unless another
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node of the same type undoes it. The only exception to this is forced passage, as the node
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@@ -323,17 +326,11 @@ time passes, and their health and spell points are restored.
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<dt>Extra 1a:</dt><dd>The number of ticks that pass (a day is 3000 ticks)</dd>
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<dt>Extra 1b:</dt><dd>The amount of health and spell points to restore.</dd></dd>
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<dt>Type 26: Wandering Will Fight</dt><dd>This special node only has an effect if called
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when the party has just encountered a group of monsters outdoors. If called at any other
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time, it has no effect. The node determines whether the monsters in the group will
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actually attack the party or not.
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<dt>Type 26: Display Message with Title</dt><dd>This is similar to a Display Message node,
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but lets you specify a title string and choose an icon.
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<dl>
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<dt>Extra 1a:</dt><dd>If this is set to 0, the monsters will not attack the party, and the
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outdoor encounter will simply end. If its non-zero, the monsters will attack the
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party.</dd>
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<dt>Uses:</dt><dd>Suppose a group of soldiers outdoors will only attack the party if they
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have the stolen Wand of Balloo. If they don't have it, use this node with Extra 1a set to
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0. If you don't call a special node of this type, the soldiers will attack.</dd></dd>
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<dt>Mess 3:</dt><dd>The number of the string to use as a title. Click Create/Edit to edit it. Note that the space allotted for the title is just one line, so keep it short.</dd>
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<dt>Pic, Pictype</dt><dd>Specify the picture you want to show with the message.</dd></dd>
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<dt>Type 27: End Scenario</dt><dd>Every scenario should call a node of this type at least
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once. When called, the scenario immediately ends, and the player will be returned to the
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