Merge branch 'master' from Windows

This commit is contained in:
2015-01-05 13:33:52 -05:00
4 changed files with 10 additions and 6 deletions

View File

@@ -296,9 +296,10 @@ void cPlayer::writeTo(std::ostream& file) const {
file << "EXPERIENCE " << experience << '\n';
file << "SKILLPTS " << skill_pts << '\n';
file << "LEVEL " << level << '\n';
auto status = this->status;
for(int i = 0; i < 15; i++) {
eStatus stat = (eStatus) i;
if(status.at(stat) != 0)
if(status[stat] != 0)
file << "STATUS " << i << ' ' << status.at(stat) << '\n';
}
for(int i = 0; i < 24; i++)
@@ -310,9 +311,10 @@ void cPlayer::writeTo(std::ostream& file) const {
for(int i = 0; i < 62; i++)
if(priest_spells[i])
file << "PRIEST " << i << '\n';
auto traits = this->traits;
for(int i = 0; i < 62; i++) {
eTrait trait = eTrait(i);
if(traits.at(trait))
if(traits[trait])
file << "TRAIT " << i << '\n';
}
file << "ICON " << which_graphic << '\n';
@@ -320,7 +322,7 @@ void cPlayer::writeTo(std::ostream& file) const {
file << "DIRECTION " << direction << '\n';
file << "POISON " << weap_poisoned << '\n';
file << '\f';
for(int i; i < 24; i++)
for(int i = 0; i < 24; i++)
if(items[i].variety != eItemType::NO_ITEM){
file << "ITEM " << i << '\n';
items[i].writeTo(file);

View File

@@ -54,7 +54,9 @@ void update_item_menu() {
AppendMenuA(items_menu, MF_STRING | MF_GRAYED, 1000, "Items Not Loaded");
} else for(int i = 0; i < 100; i++) {
cItemRec& item = item_list[i + j * 100];
AppendMenuA(items_menu, MF_STRING | MF_ENABLED, 1000 + j * 100 + i, item.full_name.c_str());
UINT flags = MF_STRING | MF_ENABLED;
if(i % 25 == 0) flags |= MF_MENUBARBREAK;
AppendMenuA(items_menu, flags, 1000 + j * 100 + i, item.full_name.c_str());
// TODO: Also disable gold or food
EnableMenuItem(items_menu, i, MF_BYPOSITION | (item.variety != eItemType::NO_ITEM ? MF_ENABLED : MF_GRAYED));
}

View File

@@ -121,7 +121,7 @@ void update_item_menu() {
while(GetMenuItemCount(item_menu)) RemoveMenu(item_menu, 0, MF_BYPOSITION);
for(int i = 0; i < 80; i++) {
UINT flags = MF_STRING | MF_ENABLED;
if(i % 40 == 0) flags |= MF_MENUBARBREAK;
if(i % 20 == 0) flags |= MF_MENUBARBREAK;
AppendMenuA(item_menu, flags, 10000 + i + j * 80, scenario.scen_items[i + j * 80].full_name.c_str());
}
}