Don't create a new texture every time tiling is requested, though sadly this introduces a new issue
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@@ -539,7 +539,7 @@ void cPict::draw(){
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if(!visible){ // Erase it
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rect.inset(-3, -3);
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tileImage(*inWindow,rect,bg_gworld,bg[parent->getBg()]);
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tileImage(*inWindow,rect,bg[parent->getBg()]);
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return;
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}
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if(picNum < 0) { // Just fill with black
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