Don't black out the map when redraw requested during talk mode
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48
test/replays/short/talking-map-blackout.xml
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48
test/replays/short/talking-map-blackout.xml
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@@ -0,0 +1,48 @@
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<actions SHA="ee2db80" Tag="v0.0.12" Status="modified" Repo="git@github.com:NQNStudios/cboe.git">
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<load_prefs>
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<![CDATA[DisplayMode = 5
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EasyMode = false
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GameRunBefore = true
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GameSpeed = 0
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GiveIntroHint = false
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LessWanderingMonsters = false
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PlaySounds = true
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ReceivedHelp = [54 0 47 65 55 0 1 2 48 49 7 8 36 37 38 0 50 0 62 0 5 6 26 27 10 11 20 21 57 0 68 69 35 0 33 0 22 23 25 0 39 0 53 0 30 0 31 0 32 0 59 0 40 0 56 0 44 0 42 43 29 0 28 0 24 0 58 0 60 0 12 0 10 11]
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ShowInstantHelp = true
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ShowStartupSplash = false
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UIScale = 1.5
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UIScaleMap = 1.5
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]]>
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</load_prefs>
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<feature_flags>
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<debug-enter-town>
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<version>move-outdoors</version>
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</debug-enter-town>
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<debug-kill-party>
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<version>V2</version>
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</debug-kill-party>
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<empty-wandering-monster-bug>
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<version>fixed</version>
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</empty-wandering-monster-bug>
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<file-picker-dialog>
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<version>V1</version>
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</file-picker-dialog>
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<pacifist-spellcast-check>
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<version>V2</version>
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</pacifist-spellcast-check>
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<scenario-meta-format>
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<version>V2</version>
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</scenario-meta-format>
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<talk-go-back>
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<version>StackV1</version>
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</talk-go-back>
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<target-lock>
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<version>V1</version>
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<version>V2</version>
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</target-lock>
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<too-many-extra-wandering-monsters-bug>
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<version>fixed</version>
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</too-many-extra-wandering-monsters-bug>
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</feature_flags>
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<srand>1746645782</srand>
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</actions>
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