Move function to the file associated with the header that declares it.
outd_move_to_first_town_entrance probably should have been in actions anyway.
This commit is contained in:
@@ -3613,6 +3613,33 @@ static void run_waterfalls(short mode){ // mode 0 - town, 1 - outdoors
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}
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}
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}
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}
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void outd_move_to_first_town_entrance(int town) {
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// Try to put the party in an outdoor section from which you can enter the town --
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// so when you leave, you'll hopefully be in the right place.
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auto town_entrances = univ.scenario.find_town_entrances(town);
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if(!town_entrances.empty()){
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// When there are multiple entrances, this part of the code shouldn't matter,
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// but also won't hurt.
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town_entrance_t first_entrance_found = town_entrances[0];
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int x = first_entrance_found.out_sec.x;
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int y = first_entrance_found.out_sec.y;
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// Very janky but I don't know how else to make it properly load the right sections and set i_w_c
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while(univ.party.outdoor_corner.x > x){
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shift_universe_left();
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}
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while(univ.party.outdoor_corner.x < x){
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shift_universe_right();
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}
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while(univ.party.outdoor_corner.y > y){
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shift_universe_up();
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}
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while(univ.party.outdoor_corner.y < y){
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shift_universe_down();
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}
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outd_move_party(local_to_global(first_entrance_found.loc), true);
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}
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}
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bool outd_move_party(location destination,bool forced) {
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bool outd_move_party(location destination,bool forced) {
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location real_dest, sector_p_in;
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location real_dest, sector_p_in;
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bool keep_going = true,check_f;
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bool keep_going = true,check_f;
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@@ -425,33 +425,6 @@ static void process_args(int argc, char* argv[]) {
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}
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}
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}
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}
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void outd_move_to_first_town_entrance(int town) {
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// Try to put the party in an outdoor section from which you can enter the town --
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// so when you leave, you'll hopefully be in the right place.
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auto town_entrances = univ.scenario.find_town_entrances(town);
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if(!town_entrances.empty()){
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// When there are multiple entrances, this part of the code shouldn't matter,
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// but also won't hurt.
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town_entrance_t first_entrance_found = town_entrances[0];
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int x = first_entrance_found.out_sec.x;
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int y = first_entrance_found.out_sec.y;
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// Very janky but I don't know how else to make it properly load the right sections and set i_w_c
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while(univ.party.outdoor_corner.x > x){
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shift_universe_left();
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}
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while(univ.party.outdoor_corner.x < x){
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shift_universe_right();
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}
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while(univ.party.outdoor_corner.y > y){
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shift_universe_up();
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}
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while(univ.party.outdoor_corner.y < y){
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shift_universe_down();
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}
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outd_move_party(local_to_global(first_entrance_found.loc), true);
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}
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}
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static void handle_scenario_args() {
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static void handle_scenario_args() {
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bool resetting = false;
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bool resetting = false;
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if(scen_arg_path){
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if(scen_arg_path){
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