don't print light mask in release builds

This commit is contained in:
2025-03-12 06:53:09 -05:00
committed by Celtic Minstrel
parent 5112673ebf
commit ea4ca83bf4

View File

@@ -212,12 +212,14 @@ void apply_light_mask(bool onWindow) {
return; return;
} }
#ifdef DEBUG
std::cout << "Current light mask:\n"; std::cout << "Current light mask:\n";
for(short i = 0; i < 13; i++) { for(short i = 0; i < 13; i++) {
for(short j = 0; j < 13; j++) for(short j = 0; j < 13; j++)
std::cout << int(light_area[j][i]) << ' '; std::cout << int(light_area[j][i]) << ' ';
std::cout << '\n'; std::cout << '\n';
} }
#endif
dark_mask_region.clear(); dark_mask_region.clear();
dark_mask_region.addRect(big_to); dark_mask_region.addRect(big_to);