don't print light mask in release builds
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@@ -212,12 +212,14 @@ void apply_light_mask(bool onWindow) {
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return;
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}
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#ifdef DEBUG
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std::cout << "Current light mask:\n";
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for(short i = 0; i < 13; i++) {
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for(short j = 0; j < 13; j++)
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std::cout << int(light_area[j][i]) << ' ';
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std::cout << '\n';
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}
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#endif
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dark_mask_region.clear();
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dark_mask_region.addRect(big_to);
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