Introduce enum for item ability magic use type
- The affect party status now also supports removing each status - Removing the flight status is similar to flight wearing off normally - it can lead to party death if you're on a blocked space, and even if not you'll probably take some damage. - Streamlined the item constructors a little with constructor delegation
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@@ -1571,7 +1571,7 @@ static void put_item_abils_in_dlog(cDialog& me, cItem& item, short which) {
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me["abilname"].setText("No ability");
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else me["abilname"].setText(get_str("item-abilities", int(item.ability)));
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dynamic_cast<cLedGroup&>(me["use-type"]).setSelected("use" + std::to_string(item.magic_use_type));
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dynamic_cast<cLedGroup&>(me["use-type"]).setSelected("use" + std::to_string(int(item.magic_use_type)));
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dynamic_cast<cLedGroup&>(me["treasure"]).setSelected("type" + std::to_string(item.treas_class));
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me["str1"].setTextToNum(item.abil_data[0]);
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me["str2"].setTextToNum(item.abil_data[1]);
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@@ -1640,7 +1640,7 @@ static void put_item_abils_in_dlog(cDialog& me, cItem& item, short which) {
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}
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static void save_item_abils(cDialog& me, cItem& item) {
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item.magic_use_type = boost::lexical_cast<short>(dynamic_cast<cLedGroup&>(me["use-type"]).getSelected().substr(3));
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item.magic_use_type = boost::lexical_cast<eItemUse>(dynamic_cast<cLedGroup&>(me["use-type"]).getSelected().substr(3));
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item.treas_class = boost::lexical_cast<short>(dynamic_cast<cLedGroup&>(me["treasure"]).getSelected().substr(4));
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item.abil_data[0] = me["str1"].getTextAsNum();
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item.abil_data[1] = me["str2"].getTextAsNum();
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