new debug action: fight an outdoor encounter
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@@ -9,6 +9,9 @@
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#include "boe.global.hpp"
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#include "spell.hpp"
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// For debug purposes, allow directly starting an outdoor encounter without
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// a wandering monster
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void start_outdoor_combat(cOutdoors::cWandering encounter,location where,short num_walls);
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void start_outdoor_combat(cOutdoors::cCreature encounter,location where,short num_walls);
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bool pc_combat_move(location destination);
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void char_parry();
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