Rename a function
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@@ -2105,7 +2105,7 @@ void run_special(eSpecCtx which_mode,short which_type,short start_spec,location
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}
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}
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if(is_out())
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if(is_out())
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erase_out_specials();
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erase_out_specials();
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else erase_specials();
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else erase_town_specials();
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special_in_progress = false;
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special_in_progress = false;
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// TODO: Should find a way to do this that doesn't risk stack overflow
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// TODO: Should find a way to do this that doesn't risk stack overflow
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@@ -441,7 +441,7 @@ void start_town_mode(short which_town, short entry_dir) {
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monst.active = 0;
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monst.active = 0;
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}
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}
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erase_specials();
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erase_town_specials();
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// make_town_trim(0);
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// make_town_trim(0);
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@@ -1213,7 +1213,7 @@ void bash_door(location where,short pc_num) {
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}
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}
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void erase_specials() {
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void erase_town_specials() {
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location where;
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location where;
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short sd1,sd2;
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short sd1,sd2;
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cSpecial sn;
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cSpecial sn;
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@@ -21,7 +21,7 @@ void do_sell(short which);
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void dump_gold(short print_mes);
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void dump_gold(short print_mes);
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void pick_lock(location where,short pc_num);
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void pick_lock(location where,short pc_num);
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void bash_door(location where,short pc_num);
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void bash_door(location where,short pc_num);
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void erase_specials();
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void erase_town_specials();
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void erase_hidden_towns(cOutdoors& sector, int quadrant_x, int quadrant_y);
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void erase_hidden_towns(cOutdoors& sector, int quadrant_x, int quadrant_y);
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void erase_completed_specials(cOutdoors& sector);
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void erase_completed_specials(cOutdoors& sector);
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void erase_out_specials();
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void erase_out_specials();
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