Implement the quest picker for the special node editor, even though it's currently unused.
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@@ -729,6 +729,7 @@ static void setup_node_field(cDialog& me, std::string field, short value, const
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break;
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case eSpecPicker::MSG_PAIR: case eSpecPicker::MSG_SINGLE:
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case eSpecPicker::MSG_SEQUENCE: case eSpecPicker::NODE:
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case eSpecPicker::QUEST:
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me[button].show();
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me[toggle].hide();
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if(is_sdf) break;
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@@ -1291,6 +1292,13 @@ static bool edit_spec_enc_value(cDialog& me, std::string item_hit, node_stack_t&
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store = sdf.y;
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me[otherField].setTextToNum(sdf.x);
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} break;
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case eSpecPicker::QUEST: {
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if(val < 0 || val >= scenario.quests.size()){
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val = scenario.quests.size();
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}
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edit_quest(val);
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store = val;
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} break;
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case eSpecPicker::SPELL_PATTERN: store = choose_pattern(val, &me, fcn.augmented); break;
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case eSpecPicker::FIELD: store = choose_field_type(val, &me, fcn.augmented); break;
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case eSpecPicker::DAMAGE_TYPE: store = choose_damage_type(val, &me, true); break;
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