porting.{hc}pp: add a namespace,
fileio_party.cpp: try to simplify the code which read legacy save, boe.specials.cpp: correct a problem when unlocking rectangles...
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@@ -30,12 +30,10 @@ extern location cur_out;
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extern cOutdoors* current_terrain;
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extern bool change_made;
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extern cCustomGraphics spec_scen_g;
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extern bool mac_is_intel;
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fs::path temp_file_to_load;
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std::string last_load_file = "Blades of Exile Scenario";
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extern fs::path progDir, tempDir;
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extern bool cur_scen_is_mac;
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void print_write_position ();
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void load_spec_graphics();
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