Classic Blades of Exile :

- Minor adjustements to some random checks (aligned code for to-hit chances, assassinate and lockpicking).
- Fixed a potential buffer overflow of the "delayed specials" queue that could happened with the massive use of stairway nodes in a node chain. Cleaned the handling of "town entry/exit" nodes in general.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@161 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2011-02-05 15:29:39 +00:00
parent c97331ba0f
commit e8dfc104b0
5 changed files with 34 additions and 23 deletions

View File

@@ -176,7 +176,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR, int nCmd
RegisterClass(&wndclass2);
mainPtr = CreateWindow (szAppName, "Classic Blades of Exile build_09.01.2011",
mainPtr = CreateWindow (szAppName, "Classic Blades of Exile build_05.02.2011",
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
0,
0,