Classic Blades of Exile :
- Minor adjustements to some random checks (aligned code for to-hit chances, assassinate and lockpicking). - Fixed a potential buffer overflow of the "delayed specials" queue that could happened with the massive use of stairway nodes in a node chain. Cleaned the handling of "town entry/exit" nodes in general. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@161 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -176,7 +176,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR, int nCmd
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RegisterClass(&wndclass2);
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mainPtr = CreateWindow (szAppName, "Classic Blades of Exile build_09.01.2011",
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mainPtr = CreateWindow (szAppName, "Classic Blades of Exile build_05.02.2011",
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WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
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0,
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0,
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