Misc mostly effectless changes to action handling
This commit is contained in:
@@ -359,7 +359,8 @@ bool handle_action(sf::Event event)
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}
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break;
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case MODE_TOWN: case MODE_TALK_TOWN: case MODE_USE_TOWN: case MODE_LOOK_TOWN: case MODE_DROP_TOWN:
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// TODO: The inclusion of DROP in this and the following case may be incorrect.
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case MODE_TOWN: case MODE_TALK_TOWN: case MODE_TOWN_TARGET: case MODE_USE_TOWN: case MODE_LOOK_TOWN: case MODE_DROP_TOWN:
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// I think 5 is "town drop"
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// cur_loc = c_town.p_loc;
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cur_loc = center;
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@@ -373,7 +374,7 @@ bool handle_action(sf::Event event)
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case MODE_TALKING: case MODE_SHOPPING: break;
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case MODE_TOWN_TARGET: case MODE_COMBAT: case MODE_SPELL_TARGET: case MODE_FIRING: case MODE_THROWING:
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case MODE_COMBAT: case MODE_SPELL_TARGET: case MODE_FIRING: case MODE_THROWING:
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case MODE_FANCY_TARGET: case MODE_DROP_COMBAT: case MODE_LOOK_COMBAT:
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cur_loc = (overall_mode < MODE_COMBAT) ? center : pc_pos[current_pc];
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for (i = 0; i < 9; i++)
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@@ -419,19 +420,16 @@ bool handle_action(sf::Event event)
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add_string_to_buf(" Cancelled. ");
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overall_mode = MODE_TOWN;
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}
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else if (overall_mode >= MODE_COMBAT) {
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if ((overall_mode == MODE_COMBAT) && (button_hit == 0)) {
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else if (overall_mode == MODE_COMBAT) {
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if(button_hit == 0) {
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did_something = combat_cast_mage_spell();
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need_reprint = true;
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}
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if ((overall_mode == MODE_COMBAT) && (button_hit == 1)) {
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if(button_hit == 1) {
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did_something = combat_cast_priest_spell();
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need_reprint = true;
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}
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if ((overall_mode != MODE_SPELL_TARGET) && (overall_mode != MODE_FANCY_TARGET)) {
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need_redraw = true;
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}
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else did_something = false;
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spell_forced = false;
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redraw_terrain();
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}
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@@ -447,24 +445,12 @@ bool handle_action(sf::Event event)
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break;
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case 2:
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if (overall_mode == MODE_OUTDOORS) {
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overall_mode = MODE_LOOK_OUTDOORS;
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add_string_to_buf("Look: Select a space. Option-click ");
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add_string_to_buf(" to look more than once.");
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if (overall_mode == MODE_OUTDOORS) overall_mode = MODE_LOOK_OUTDOORS;
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if (overall_mode == MODE_TOWN) overall_mode = MODE_LOOK_TOWN;
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if (overall_mode == MODE_COMBAT) overall_mode = MODE_LOOK_COMBAT;
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add_string_to_buf("Look: Select a space. You can also ");
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add_string_to_buf(" right click to look.");
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need_redraw = true;
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}
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if (overall_mode == MODE_TOWN) {
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overall_mode = MODE_LOOK_TOWN;
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add_string_to_buf("Look: Select a space. Option-click ");
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add_string_to_buf(" to look more than once.");
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need_redraw = true;
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}
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if (overall_mode == MODE_COMBAT) {
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overall_mode = MODE_LOOK_COMBAT;
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add_string_to_buf("Look: Select a space. Option-click ");
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add_string_to_buf(" to look more than once.");
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need_redraw = true;
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}
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break;
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case 3:
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@@ -504,11 +490,9 @@ bool handle_action(sf::Event event)
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univ.party.food -= 6;
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while (i < 50) {
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increase_age();
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j = get_ran(1,1,2);
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if (j == 2)
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if (get_ran(1,1,2) == 2)
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do_monsters();
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j = get_ran(1,1,70);
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if (j == 10)
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if (get_ran(1,1,70) == 10)
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create_wand_monst();
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if (nearest_monster() <= 3) {
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i = 200;
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@@ -521,8 +505,7 @@ bool handle_action(sf::Event event)
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if (i == 50) {
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univ.party.age += 1200;////
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add_string_to_buf(" Rest successful. ");
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k = get_ran(5,1,10);
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heal_party(k);
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heal_party(get_ran(5,1,10));
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restore_sp_party(50);
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put_pc_screen();
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}
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@@ -952,8 +935,8 @@ bool handle_action(sf::Event event)
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// MARK: Begin : Targeting a space
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if ((overall_mode == MODE_SPELL_TARGET) || (overall_mode == MODE_FIRING) || (overall_mode == MODE_THROWING) ||
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(overall_mode == MODE_FANCY_TARGET) || (overall_mode == MODE_DROP_COMBAT)) {
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destination.x = destination.x + i - 4;
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destination.y = destination.y + j - 4;
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destination.x += i - 4;
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destination.y += j - 4;
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if (overall_mode == MODE_SPELL_TARGET)
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do_combat_cast(destination);
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if ((overall_mode == MODE_THROWING) || (overall_mode == MODE_FIRING))
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@@ -982,8 +965,8 @@ bool handle_action(sf::Event event)
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put_item_screen(stat_window,0);
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}
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if ((overall_mode > MODE_TALK_TOWN) && (overall_mode < MODE_COMBAT/*6*/)) {
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destination.x = destination.x + i - 4;
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destination.y = destination.y + j - 4;
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destination.x += i - 4;
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destination.y += j - 4;
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if (overall_mode == MODE_TOWN_TARGET) {
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cast_town_spell(destination);
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did_something = true;
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@@ -1131,6 +1114,7 @@ bool handle_action(sf::Event event)
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sprintf(str,"Now active: %s",univ.party[i].name.c_str());
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add_string_to_buf(str);
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adjust_spell_menus();
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need_redraw = true;
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}
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}
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set_stat_window(i);
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@@ -1173,6 +1157,7 @@ bool handle_action(sf::Event event)
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else if (prime_time() == true) {
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equip_item(stat_window, item_hit);
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take_ap(1);
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need_redraw = true;
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}
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break;
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case 1: // use
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@@ -1180,10 +1165,12 @@ bool handle_action(sf::Event event)
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if ((overall_mode != MODE_TOWN_TARGET) && (overall_mode != MODE_SPELL_TARGET))
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did_something = true;
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take_ap(3);
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need_redraw = true;
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break;
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case 2: // give
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give_thing(stat_window, item_hit);
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did_something = true;
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need_redraw = true;
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take_ap(1);
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break;
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case 3: // drop
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@@ -1197,6 +1184,7 @@ bool handle_action(sf::Event event)
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add_string_to_buf("Drop item: Click where to drop item.");
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store_drop_item = item_hit;
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overall_mode = (is_town()) ? MODE_DROP_TOWN : MODE_DROP_COMBAT;
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need_redraw = true;
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}
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break;
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case 4: // info
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@@ -1213,6 +1201,7 @@ bool handle_action(sf::Event event)
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play_sound(68);
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ASB("Your item is identified.");
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univ.party[stat_window].items[item_hit].ident = true;
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combine_things(stat_window);
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}
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break;
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case 3: case 4: case 5: // various selling
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@@ -1358,8 +1347,7 @@ bool handle_action(sf::Event event)
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// Wand monsts
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if ((overall_mode == MODE_OUTDOORS) && (party_toast() == false) && (univ.party.age % 10 == 0)) {
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i = get_ran(1,1,70 + PSD[SDF_LESS_WANDER_ENC] * 200);
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if (i == 10)
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if (get_ran(1,1,70 + PSD[SDF_LESS_WANDER_ENC] * 200) == 10)
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create_wand_monst();
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for (i = 0; i < 10; i++)
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if (univ.party.out_c[i].exists == true)
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@@ -1379,8 +1367,7 @@ bool handle_action(sf::Event event)
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}
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}
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if (overall_mode == MODE_TOWN) {
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i = get_ran(1,1,160 - univ.town.difficulty + PSD[SDF_LESS_WANDER_ENC] * 200);
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if (i == 2)
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if (get_ran(1,1,160 - univ.town.difficulty + PSD[SDF_LESS_WANDER_ENC] * 200) == 2)
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create_wand_monst();
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}
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@@ -1754,14 +1741,12 @@ bool handle_keystroke(sf::Event& event){
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case 'B':
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if(!in_scen_debug) break;
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for(i=0;i<6;i++)
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if(isSplit(univ.party[i].main_status))
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univ.party[i].main_status -= eMainStatus::SPLIT;
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if(overall_mode == MODE_OUTDOORS){
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add_string_to_buf("Debug - Leave Town: You're not in town!");
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print_buf();
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break;
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}
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univ.party.end_split(0);
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overall_mode = MODE_OUTDOORS;
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position_party(univ.party.outdoor_corner.x,univ.party.outdoor_corner.y,univ.party.p_loc.x,univ.party.p_loc.y);
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clear_map();
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