Making sure we don't pass a negative key to an array
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@@ -102,13 +102,13 @@ struct out_wandering_type
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struct outdoor_record_type
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{
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unsigned char terrain[48][48];
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location special_locs[18];
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unsigned char special_id[18];
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location exit_locs[8];
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char exit_dests[8];
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location sign_locs[8];
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location special_locs[18];
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unsigned char special_id[18];
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location exit_locs[8];
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unsigned char exit_dests[8];
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location sign_locs[8];
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out_wandering_type wandering[4],special_enc[4];
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location wandering_locs[4];
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location wandering_locs[4];
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RECT16 info_rect[8];
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unsigned char strlens[180];
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special_node_type specials[60];
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@@ -124,7 +124,7 @@ typedef struct {
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unsigned char time_flag;
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unsigned char extra1,extra2;
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short spec1, spec2;
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char spec_enc_code, time_code;
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unsigned char spec_enc_code, time_code;
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short monster_time,personality;
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short special_on_kill,facial_pic;
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} creature_start_type;
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