From e899df0dbffa574055b7ceaba3110d4b490351f1 Mon Sep 17 00:00:00 2001 From: Nat Quayle Nelson Date: Sun, 3 Aug 2025 11:35:11 -0500 Subject: [PATCH] Fix walkway trims. Fix #136 --- src/game/boe.graphics.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/game/boe.graphics.cpp b/src/game/boe.graphics.cpp index b5209e97..52f50166 100644 --- a/src/game/boe.graphics.cpp +++ b/src/game/boe.graphics.cpp @@ -1197,11 +1197,10 @@ static void init_trim_mask(std::unique_ptr& mask, rectangle src_rec dest_rect.bottom = (src_rect.bottom - 1) % 36 + 1; dest_rect.left = src_rect.left % 28; dest_rect.right = (src_rect.right - 1) % 28 + 1; - std::tie(dest_rect.top, dest_rect.bottom) = std::make_tuple(36 - dest_rect.top, 36 - dest_rect.bottom); render.create(28, 36); render.clear(sf::Color::White); rect_draw_some_item(*ResMgr::graphics.get("trim"), src_rect, render, dest_rect); - render.display(); + // render.display(); // Using it as a mask, we don't need to flip mask.reset(new sf::Texture); mask->create(28, 36); mask->update(render.getTexture().copyToImage());