diff --git a/src/game/boe.graphics.cpp b/src/game/boe.graphics.cpp index aba2a2a3..4487598e 100644 --- a/src/game/boe.graphics.cpp +++ b/src/game/boe.graphics.cpp @@ -1648,7 +1648,7 @@ void erase_spot(short i,short j) { void draw_targeting_line(location where_curs) { location which_space,store_loc; - rectangle redraw_rect,redraw_rect2,target_rect; + rectangle target_rect; location from_loc; rectangle on_screen_terrain_area = win_to_rects[WINRECT_TERVIEW]; on_screen_terrain_area.inset(13, 13); @@ -1675,11 +1675,6 @@ void draw_targeting_line(location where_curs) { && (dist(from_loc,which_space) <= current_spell_range)) { mainPtr().setActive(false); draw_line(mainPtr(), where_curs, location(xBound, yBound), 2, {128,128,128}, sf::BlendAdd); - redraw_rect.left = min(where_curs.x,xBound) - 4; - redraw_rect.right = max(where_curs.x,xBound) + 4; - redraw_rect.top = min(where_curs.y,yBound) - 4; - redraw_rect.bottom = max(where_curs.y,yBound) + 4; - redraw_rect2 = redraw_rect & on_screen_terrain_area; // Now place targeting pattern for(short i = 0; i < 9; i++) @@ -1695,7 +1690,6 @@ void draw_targeting_line(location where_curs) { target_rect.bottom = target_rect.top + 36; frame_rect(mainPtr(), target_rect, sf::Color::White); target_rect.inset(-5,-5); - redraw_rect2 = rectunion(target_rect,redraw_rect2); // Now place number of shots left, if drawing center of target if((overall_mode == MODE_FANCY_TARGET) && (store_loc.x - which_space.x + 4 == 4) @@ -1712,7 +1706,6 @@ void draw_targeting_line(location where_curs) { } } - redraw_rect2.inset(-5,-5); mainPtr().setActive(); } }